UTBLCharacterMountableAnimInstance¶
#include <TBLCharacterMountableAnimInstance.h>
Inherits from UTBLAnimInstance, UAnimInstance
Public Functions¶
| Name | |
|---|---|
| void | AnimNotify_CharacterFire_Action() |
| void | AnimNotify_CharacterRecovery_End() |
| void | AnimNotify_InFinalMontageSection() |
| void | AnimNotify_MountableActorKilledAnim_End() |
| void | EventOnCombatStateChanged(AActor * Actor, FName PreviousState, FName NewState, const FAttackInfo & EventAttackInfo, UCombatState * InCombatState) |
| void | EventOnKilled() |
| void | MountableActorDeadOnStartup() |
| void | OnAnimationStart() |
| void | OnHealthChanged(float Amount, AActor * Initiator) |
| UTBLCharacterMountableAnimInstance() |
Public Attributes¶
| Name | |
|---|---|
| ACharacterMountableActor * | CharacterMountedableActor |
| float | ChargePercent |
| FName | CombatState |
| ATBLCharacter * | LeftCharacter |
| UTBLCharacterAnimInstance_Playable * | LeftCharacterAnimBP |
| USkeletalMeshComponent * | LeftCharacterMesh |
| ATBLCharacter * | RightCharacter |
| UTBLCharacterAnimInstance_Playable * | RightCharacterAnimBP |
| USkeletalMeshComponent * | RightCharacterMesh |
Updated on 2025-01-21 at 09:02:24 +0100