FAttackInfo¶
#include <AttackInfo.h>
Public Functions¶
Name | |
---|---|
TBL_API | FAttackInfo() |
Public Attributes¶
Name | |
---|---|
UAbilitiesComponent * | AbilitiesComponent |
FName | AttackDirection |
int32 | AttackID |
FName | AttackName |
TArray< FName > | AttackTags |
[[EAttackTransition]] | AttackTransition |
FName | AttackTransitionState |
UAttackType * | AttackType |
FName | CombatStateOnQueue |
FName | ComboState |
[[EComboTimingPolicy]] | ComboTimingPolicy |
float | DegreesTurnedLeft |
float | DegreesTurnedRight |
int32 | EmoteId |
FName | InputActionName |
AInventoryItem * | InventoryItem |
TSubclassOf< AInventoryItem > | InventoryItemClass |
AAbilityInvocation * | Invocation |
int32 | InvocationId |
float | LastInQueueTime |
float | MinimumHoldingTime |
FVector | Offset1P |
int32 | PrevAttackID |
float | StaminaCost |
bool | bAltAttack |
bool | bAnimNotifyActivationOverride |
bool | bCausedDamage |
bool | bComboFromBlocked |
bool | bComboFromDoingParryBreak |
bool | bComboFromMissedAttack |
bool | bDidParryBreak |
bool | bHeldQueue |
bool | bHorseAttackSwitchDirection |
bool | bIsCounter |
bool | bIsCounterSuccess |
bool | bIsFeint |
bool | bIsFeintCombo |
bool | bIsHeavy |
bool | bOffHandWeapon |
bool | bUseWeaponTracers |
bool | bUsesMouseScrollWheel |
bool | bWasBlocked |
bool | bWasBlockedWithParryForgivenessWindow |
Updated on 2025-01-21 at 09:02:25 +0100