FAttackInfo¶
#include <AttackInfo.h>
Public Functions¶
| Name | |
|---|---|
| TBL_API | FAttackInfo() |
Public Attributes¶
| Name | |
|---|---|
| UAbilitiesComponent * | AbilitiesComponent |
| FName | AttackDirection |
| int32 | AttackID |
| FName | AttackName |
| TArray< FName > | AttackTags |
| [[EAttackTransition]] | AttackTransition |
| FName | AttackTransitionState |
| UAttackType * | AttackType |
| FName | CombatStateOnQueue |
| FName | ComboState |
| [[EComboTimingPolicy]] | ComboTimingPolicy |
| float | DegreesTurnedLeft |
| float | DegreesTurnedRight |
| int32 | EmoteId |
| FName | InputActionName |
| AInventoryItem * | InventoryItem |
| TSubclassOf< AInventoryItem > | InventoryItemClass |
| AAbilityInvocation * | Invocation |
| int32 | InvocationId |
| float | LastInQueueTime |
| float | MinimumHoldingTime |
| FVector | Offset1P |
| int32 | PrevAttackID |
| float | StaminaCost |
| bool | bAltAttack |
| bool | bAnimNotifyActivationOverride |
| bool | bCausedDamage |
| bool | bComboFromBlocked |
| bool | bComboFromDoingParryBreak |
| bool | bComboFromMissedAttack |
| bool | bDidParryBreak |
| bool | bHeldQueue |
| bool | bHorseAttackSwitchDirection |
| bool | bIsCounter |
| bool | bIsCounterSuccess |
| bool | bIsFeint |
| bool | bIsFeintCombo |
| bool | bIsHeavy |
| bool | bOffHandWeapon |
| bool | bUseWeaponTracers |
| bool | bUsesMouseScrollWheel |
| bool | bWasBlocked |
| bool | bWasBlockedWithParryForgivenessWindow |
Updated on 2025-01-21 at 09:02:25 +0100