UTBLCharacterAnimInstance_Playable¶
#include <TBLCharacterAnimInstance_Playable.h>
Inherits from UTBLCharacterAnimInstance, UTBLAnimInstance, UAnimInstance
Public Functions¶
| Name | |
|---|---|
| UTBLCharacterAnimInstance_Playable() |
Public Attributes¶
| Name | |
|---|---|
| FRotator | AimRate |
| float | CameraOffsetRotation |
| FVector | HeadlookLocation |
| float | InputDirection |
| float | InputDirectionTime |
| bool | IsCameraOffset |
| bool | IsHeadlook |
| FTransform | LeftStirrup |
| float | LowStaminaWeight |
| FVector2D | LowStaminaWeightRange |
| float | MovementAcceleration |
| float | PreviousAcceleration2d |
| FRotator | PreviousAimDirection |
| float | PreviousBackSpeedModifier |
| bool | PreviousDashCooldown |
| float | PreviousInputDirection |
| float | PreviousInputDirectionTime |
| bool | PreviousIsSprinting |
| float | PreviousMovementDirection |
| float | PreviousMovementDirectionTime |
| float | PreviousSpeed |
| float | PreviousSpeed2d |
| float | PreviousSprintTime |
| FTransform | RightStirrup |
| FRotator | SlopeAngle |
| float | SlopeWeight |
| FVector2D | StrafeDirection |
| [[EEquippedHand]] | WeaponEquippedType |
| float | WoundedWeight |
| float | WoundedWeightInterpSpeed |
| FVector2D | WoundedWeightRange |
Updated on 2025-01-21 at 09:02:24 +0100