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UTBLCharacterAnimInstance_Playable

#include <TBLCharacterAnimInstance_Playable.h>

Inherits from UTBLCharacterAnimInstance, UTBLAnimInstance, UAnimInstance

Public Functions

Name
UTBLCharacterAnimInstance_Playable()

Public Attributes

Name
FRotator AimRate
float CameraOffsetRotation
FVector HeadlookLocation
float InputDirection
float InputDirectionTime
bool IsCameraOffset
bool IsHeadlook
FTransform LeftStirrup
float LowStaminaWeight
FVector2D LowStaminaWeightRange
float MovementAcceleration
float PreviousAcceleration2d
FRotator PreviousAimDirection
float PreviousBackSpeedModifier
bool PreviousDashCooldown
float PreviousInputDirection
float PreviousInputDirectionTime
bool PreviousIsSprinting
float PreviousMovementDirection
float PreviousMovementDirectionTime
float PreviousSpeed
float PreviousSpeed2d
float PreviousSprintTime
FTransform RightStirrup
FRotator SlopeAngle
float SlopeWeight
FVector2D StrafeDirection
[[EEquippedHand]] WeaponEquippedType
float WoundedWeight
float WoundedWeightInterpSpeed
FVector2D WoundedWeightRange

Updated on 2025-01-21 at 09:02:24 +0100