UTBLCharacterAnimInstance_Playable¶
#include <TBLCharacterAnimInstance_Playable.h>
Inherits from UTBLCharacterAnimInstance, UTBLAnimInstance, UAnimInstance
Public Functions¶
Name | |
---|---|
UTBLCharacterAnimInstance_Playable() |
Public Attributes¶
Name | |
---|---|
FRotator | AimRate |
float | CameraOffsetRotation |
FVector | HeadlookLocation |
float | InputDirection |
float | InputDirectionTime |
bool | IsCameraOffset |
bool | IsHeadlook |
FTransform | LeftStirrup |
float | LowStaminaWeight |
FVector2D | LowStaminaWeightRange |
float | MovementAcceleration |
float | PreviousAcceleration2d |
FRotator | PreviousAimDirection |
float | PreviousBackSpeedModifier |
bool | PreviousDashCooldown |
float | PreviousInputDirection |
float | PreviousInputDirectionTime |
bool | PreviousIsSprinting |
float | PreviousMovementDirection |
float | PreviousMovementDirectionTime |
float | PreviousSpeed |
float | PreviousSpeed2d |
float | PreviousSprintTime |
FTransform | RightStirrup |
FRotator | SlopeAngle |
float | SlopeWeight |
FVector2D | StrafeDirection |
[[EEquippedHand]] | WeaponEquippedType |
float | WoundedWeight |
float | WoundedWeightInterpSpeed |
FVector2D | WoundedWeightRange |
Updated on 2025-01-21 at 09:02:24 +0100