ArgonSDK Field Guide¶
Quick Links¶
Installing¶
Purpose of this guide¶
- Provide information on modding Chivalry 2 using ArgonSDK in a compressed way.
- Aggregate knowledge collected by modding Community
Topics covered by this guide¶
- General modding concepts for Chivalry 2
- Tutorials: creating cosmetic and gameplay Mods
- (WIP) Useful [[ Tools]] and [[online Resources]]
- (WIP) Breakdown of mods released by Chivalry 2 Unchained as [[Case Studies]]
- Overview and details on interaction with systems created by TB
- Spawn system
- Weapons
- Game modes and Objectives
- and much more
Release Format¶
This guide is currently available in two versons
1. Obsidian.md Vault (FieldGuide repository itself)¶
Nihi:
This guide is created and maintained using Obsidian note-taking app. I suggest giving it a try, as it provides better search and interaction capabilities than the web version. See (LOCAL) Obsidian vs. Web Version
2. Exported Web Version¶
Documentation for C++ classes¶
Generated doxygen-style documentation of TB’s C++ classes and selected Blueprints is available here. It provides information such as:
- Class function names and arguments
- Class properties and their access levels
- Blueprint node preview (where applicable)
Tip
The documentation is only available as an Obsidian vault at this point.
BlueprintUE embeds¶
Various pages of this tutorial utilize a self-hosted version of BlueprintUE
- You can copy-paste the embedded snippets directly into Unreal Engine’s Blueprint editor
- You can create and share your own snippets with other users
Failure
If you are unable to see the embed above this note, please leave a message on Discord