ST WeaponDesc DataTable
Dataview Tables (chunked)
TABLE WITHOUT ID Key, SourceString
FROM csv("Data/ST_WeaponDesc.csv")
Regular Markdown Table
| Key |
SourceString |
| AxeDesc |
A sturdy one-handed axe |
| CudgelDesc |
A short club sidearm |
| DaggerDesc |
A thrusting sidearm designed to kill |
| KnifeDesc |
A short cutting blade used as a last resort |
| HatchetDesc |
A short wood axe repurposed for the battlefield |
| ShortswordDesc |
A quick lightweight sword |
| SwordDesc |
A balanced one-handed sword |
| OilPotDesc |
A clay pot that shatters on impact to ignite the area or target in flames |
| BrazierDesc |
A placeable fire source for igniting arrows and bolts |
| BearTrapDesc |
A foot crushing trap that causes knockdown when triggered |
| BarricadeDesc |
Deployable barricade that helps control the battlefield |
| PaviseShieldDesc |
Deployable mobile cover that helps reload in the open |
| HealingBannerDesc |
A plantable banner that heals nearby allies over time |
| SpikeTrapDesc |
Deployable spike that damages enemies who are collide with it at speed |
| BandageKitDesc |
A supply of bandage kits that can be thrown to allies to heal them |
| QuiverDesc |
Fully restocks all ammo |
| BandageDesc |
Use it to heal yourself on the battlefield |
| SuppleCrateDesc |
A mobile supply of weapons and ammo |
| TrumpetDesc |
A rallying blare boosts health regen of nearby allies for a time |
| LightShieldDesc |
A light shield with low durability but strong throw and jab damage |
| HeavyShieldDesc |
A heavy shield with unmatched durability but low throw and jab damage |
| MediumShieldDesc |
A medium shield with balanced durability, throw, and jab damage |