Fighter |
FIGHTER |
FightDesc |
Bonus 20% health |
Helper |
HELPER |
HelperDesc |
Reviving a teammate heals you 25% |
Agile |
AGILE |
AgileDesc |
10% Faster movement speed with 1 hand weapons |
Elusive |
ELUSIVE |
ElusiveDesc |
Reduce dash cooldown 50% |
Eager |
EAGER |
EagerDesc |
25% bonus sprint attack damage |
TACKLE |
TACKLE |
TackleDesc |
Knocks enemies to the ground |
Heavy |
HEAVY |
HeavyDesc |
50% increased dash cooldown |
Sneaky |
SNEAKY |
SneakyDesc |
50% bonus damage from behind when using their native weapons |
SAPPER |
SAPPER |
SapperDesc |
100% bonus damage to breakables |
FOCUS |
FOCUS |
FOCUSDesc |
Zoom in to target distant foes |
SWAY |
SWAY |
SWAYDesc |
Holding the bow drawn drains stamina and reduces accuracy |
StaticReload |
Static Reload |
StaticReloadDesc |
Reloading requires you to stand still |
LEAPINGSTRIKE |
LEAPING STRIKE |
LEAPINGSTRIKEDesc |
Deals tremendous damage and staggers |
INFIRM |
INFIRM |
INFIRMDesc |
Low health and stamina for a melee fighter |
UNSHIELDED |
UNSHIELDED |
UNSHIELDEDDesc |
Vulnerable to ranged attacks |
RapidFire |
Rapid Fire |
RapidFireDesc |
Variable draw strength |
Anti-Armour |
Anti-Armour |
Anti-ArmourDesc |
Extra-effective against Footmen and Knights |
Hybrid |
HYBRID |
HybridDesc |
Has throwing weapons that are also effective in melee |
HeavyHanded |
HEAVY HANDED |
HeavyHandedDesc |
Equip the largest weapons with no movement speed penalty |
WellEquipped |
WELL EQUIPPED |
WellEquippedDesc |
Two primary weapon slots |
PoorSecondaries |
POOR SECONDARIES |
PoorSecondariesDesc |
Lacks a significant sidearm |
SPRINTCHARGE |
SPRINT CHARGE |
SPRINTCHARGEDesc |
Deals significant damage while rushing forward |
PoorlyEquipped |
POORLY EQUIPPED |
PoorlyEquippedDesc |
Vulnerable in direct combat |
HEADHUNTER |
HEADHUNTER |
HEADHUNTERDesc |
Headshots charge item |
CHARGER |
CHARGER |
CHARGERDesc |
Sprint attack kills charge item |
MEDIC |
MEDIC |
MEDICDesc |
Healing and reviving players charges item |
UNBREAKABLE |
UNBREAKABLE |
UNBREAKABLEDesc |
Damage absorbed by player charges item |
HeavyShield |
HEAVY SHIELD |
HeavyShieldDesc |
Unmatched durability |
OffensiveZeal |
OFFENSIVE ZEAL |
OffensiveZealDesc |
Loadout provides maximum offensive potential |
CraftyVeteran |
CRAFTY VETERAN |
CraftyVeteranDesc |
Excels when mixing support, ranged and melee actions |
LacksDamage |
LACKS DAMAGE |
LacksDamageDesc |
Lacks single shot power |
MURDERER |
MURDERER |
MURDERERDesc |
Special attack kills charge item |
RANGEDHEADHUNTER |
RANGED HEADHUNTER |
RANGEDHEADHUNTERDesc |
Headshots from ranged or thrown weapons charge item |
SNIPER |
SNIPER |
SNIPERDesc |
25% bonus damage with projectile headshots |
Drumstick |
Hearty drumstick that can replenish health if consumed during a battlecry. Alternatively, used as a projectile to finish off fleeing enemies. |
CLEAVER |
CLEAVER |
CLEAVERDesc |
Dealing damage to multiple opponents with one swing charges item |
SWIPER |
SWIPER |
SWIPERDesc |
Access to powerful weapons with long reach |
ExecutionerDesc |
Opponents are never downed, always killed by melee hits |
Executioner |
EXECUTIONER |