| Fighter |
FIGHTER |
| FightDesc |
Bonus 20% health |
| Helper |
HELPER |
| HelperDesc |
Reviving a teammate heals you 25% |
| Agile |
AGILE |
| AgileDesc |
10% Faster movement speed with 1 hand weapons |
| Elusive |
ELUSIVE |
| ElusiveDesc |
Reduce dash cooldown 50% |
| Eager |
EAGER |
| EagerDesc |
25% bonus sprint attack damage |
| TACKLE |
TACKLE |
| TackleDesc |
Knocks enemies to the ground |
| Heavy |
HEAVY |
| HeavyDesc |
50% increased dash cooldown |
| Sneaky |
SNEAKY |
| SneakyDesc |
50% bonus damage from behind when using their native weapons |
| SAPPER |
SAPPER |
| SapperDesc |
100% bonus damage to breakables |
| FOCUS |
FOCUS |
| FOCUSDesc |
Zoom in to target distant foes |
| SWAY |
SWAY |
| SWAYDesc |
Holding the bow drawn drains stamina and reduces accuracy |
| StaticReload |
Static Reload |
| StaticReloadDesc |
Reloading requires you to stand still |
| LEAPINGSTRIKE |
LEAPING STRIKE |
| LEAPINGSTRIKEDesc |
Deals tremendous damage and staggers |
| INFIRM |
INFIRM |
| INFIRMDesc |
Low health and stamina for a melee fighter |
| UNSHIELDED |
UNSHIELDED |
| UNSHIELDEDDesc |
Vulnerable to ranged attacks |
| RapidFire |
Rapid Fire |
| RapidFireDesc |
Variable draw strength |
| Anti-Armour |
Anti-Armour |
| Anti-ArmourDesc |
Extra-effective against Footmen and Knights |
| Hybrid |
HYBRID |
| HybridDesc |
Has throwing weapons that are also effective in melee |
| HeavyHanded |
HEAVY HANDED |
| HeavyHandedDesc |
Equip the largest weapons with no movement speed penalty |
| WellEquipped |
WELL EQUIPPED |
| WellEquippedDesc |
Two primary weapon slots |
| PoorSecondaries |
POOR SECONDARIES |
| PoorSecondariesDesc |
Lacks a significant sidearm |
| SPRINTCHARGE |
SPRINT CHARGE |
| SPRINTCHARGEDesc |
Deals significant damage while rushing forward |
| PoorlyEquipped |
POORLY EQUIPPED |
| PoorlyEquippedDesc |
Vulnerable in direct combat |
| HEADHUNTER |
HEADHUNTER |
| HEADHUNTERDesc |
Headshots charge item |
| CHARGER |
CHARGER |
| CHARGERDesc |
Sprint attack kills charge item |
| MEDIC |
MEDIC |
| MEDICDesc |
Healing and reviving players charges item |
| UNBREAKABLE |
UNBREAKABLE |
| UNBREAKABLEDesc |
Damage absorbed by player charges item |
| HeavyShield |
HEAVY SHIELD |
| HeavyShieldDesc |
Unmatched durability |
| OffensiveZeal |
OFFENSIVE ZEAL |
| OffensiveZealDesc |
Loadout provides maximum offensive potential |
| CraftyVeteran |
CRAFTY VETERAN |
| CraftyVeteranDesc |
Excels when mixing support, ranged and melee actions |
| LacksDamage |
LACKS DAMAGE |
| LacksDamageDesc |
Lacks single shot power |
| MURDERER |
MURDERER |
| MURDERERDesc |
Special attack kills charge item |
| RANGEDHEADHUNTER |
RANGED HEADHUNTER |
| RANGEDHEADHUNTERDesc |
Headshots from ranged or thrown weapons charge item |
| SNIPER |
SNIPER |
| SNIPERDesc |
25% bonus damage with projectile headshots |
| Drumstick |
Hearty drumstick that can replenish health if consumed during a battlecry. Alternatively, used as a projectile to finish off fleeing enemies. |
| CLEAVER |
CLEAVER |
| CLEAVERDesc |
Dealing damage to multiple opponents with one swing charges item |
| SWIPER |
SWIPER |
| SWIPERDesc |
Access to powerful weapons with long reach |
| ExecutionerDesc |
Opponents are never downed, always killed by melee hits |
| Executioner |
EXECUTIONER |