Skip to content

DataTables

Mapping

Tutorial on sublevel system (Mordhau)

Create you own levels using existing Chiv maps as a base (*)

^f89b4d

Modding

Configuration

SaveGame Object

Save data between Servertravel and game sessions. See also TX Using a SaveGame Object

Unchained Mod Loader GUIand GiantSlayers are both using this to save settings / stats

Tip

Nihi: Mathew Wadstein is an absolute gigachad. If you have a question on some UE system, he most likely already made a video on it

How to use (INI) Config Variables with Blueprints

Materials

Change Dynamic Material Instances

Flashblades Mutator is using this function to change weapon appearance. github.com/Chiv2-Community/FlashBlades

Multiplayer and Replication

Official Documentation

UE Docs: Multiplayer in Blueprints

Other

Misc

Mirror(s) of old Unreal Engine Wiki

Torn Banner Specific

- Producing Landscapes for Chivalry 2 in Unreal Engine