ACharacterMountableActor
#include <CharacterMountableActor.h>
Inherits from ASiegeEngine, ATBLCharacterBase, IReplicatedSubobjectInterface, IDamagerInterface, ACharacter, ISignificanceInterface
Public Functions
Protected Functions
Public Attributes
|
Name |
FName |
AbilityAttackName |
FName |
AbilityChargeName |
FName |
CharacterMountableActorAnimName |
float |
ChargePercent |
float |
ChargeTime |
UCurveFloat * |
ChargeToDamageScale |
UCombatStateComponent * |
CombatStateComponent |
UCombatStateQueue * |
CombatStateQueue |
TSubclassOf< UCombatStateSet > |
CombatStateSet |
UCombatStateSynchronization * |
CombatStateSynchronization |
UInteractableComponent * |
LeftInteractable |
USiegeMountPoint * |
LeftMountPoint |
float |
MinimumChargePercent |
FOnAnimationStarting |
OnAnimationStarting |
FOnCharacterChargeChanged |
OnChargeChanged |
FOnFinalMontageSectionPlaying |
OnFinalMontageSectionPlaying |
FOnMountableActorKilledAnimComplete |
OnMountableActorKilledAnimComplete |
UPhysicsAsset * |
PhysAsset |
UInteractableComponent * |
RightInteractable |
USiegeMountPoint * |
RightMountPoint |
float |
TwoPlayerChargeBonus |
Protected Attributes
Updated on 2025-01-21 at 09:02:23 +0100