ACharacterMountableActor
#include <CharacterMountableActor.h>
Inherits from ASiegeEngine, ATBLCharacterBase, IReplicatedSubobjectInterface, IDamagerInterface, ACharacter, ISignificanceInterface
Public Functions
Protected Functions
Public Attributes
|
Name |
| FName |
AbilityAttackName |
| FName |
AbilityChargeName |
| FName |
CharacterMountableActorAnimName |
| float |
ChargePercent |
| float |
ChargeTime |
| UCurveFloat * |
ChargeToDamageScale |
| UCombatStateComponent * |
CombatStateComponent |
| UCombatStateQueue * |
CombatStateQueue |
| TSubclassOf< UCombatStateSet > |
CombatStateSet |
| UCombatStateSynchronization * |
CombatStateSynchronization |
| UInteractableComponent * |
LeftInteractable |
| USiegeMountPoint * |
LeftMountPoint |
| float |
MinimumChargePercent |
| FOnAnimationStarting |
OnAnimationStarting |
| FOnCharacterChargeChanged |
OnChargeChanged |
| FOnFinalMontageSectionPlaying |
OnFinalMontageSectionPlaying |
| FOnMountableActorKilledAnimComplete |
OnMountableActorKilledAnimComplete |
| UPhysicsAsset * |
PhysAsset |
| UInteractableComponent * |
RightInteractable |
| USiegeMountPoint * |
RightMountPoint |
| float |
TwoPlayerChargeBonus |
Protected Attributes
Updated on 2025-01-21 at 09:02:23 +0100