DuringAttackDrag |
During an attack, you can adjust the aim and speed of your swings by dragging your mouse or right joystick. |
AimAroundParries |
Try to aim your strikes around your opponent\'s parry. |
Riposte |
Attack immediately after a block to perform a riposte, which is a faster attack that also blocks all incoming strikes for a time. |
AltAttackSurprise |
Use {AltAttack} to alternate your attack pattern and surprise your opponent! |
JumpToDodge |
Use {Jump} while walking backwards or sideways to perform a small dodge. |
TeamDamage |
Use stabs and overheads near teammates to avoid hitting them! |
ChainAttacks |
Chain attacks together by attacking again before your current attack completes. |
AttacksCancelled |
Attacks can be canceled in windup phase, before they begin dealing damage. Press {CancelAttack}. |
WeaponDamageRelease |
Your weapon deals damage while it is in Release phase. |
VulnerableRecovery |
You are vulnerable during the recovery phase of attacks and cannot attack or parry. |
FeintingMissingStam |
Feinting, parrying, jumping and missing attacks all cost stamina. |
HeavyAttacks |
Heavy attacks deal more damage and allow you to mix up the timing and range of your strike, especially when feinting from a normal attack. |
DuckEnemyAttack |
You can duck an enemy attack by crouching and looking down or up. Press {Crouch}. |
FeintAttackWindup |
You can feint an attack in windup with {CancelAttack} to trick your enemy or to parry instead. |
ChangeAttackDirection |
Press {AltAttack} to change the initial direction of any melee swing. |
WASDIsFeet |
Think of your left hand as your feet and your right hand as your hips, turn into your strikes! |
Initiative2 |
When you land a strike or block successfully, you have the timing advantage, so keep the pressure on by comboing! |
TurningTipParry |
Keep the tip of the enemy\'s weapon in the middle of your screen to successfully parry. |
GroupAttacks |
Attack as a group to make it easier to capture objectives! |
Counter |
Attack from block with an attack that matches your opponents strike type BEFORE it hits your block to counter. |
WindingUpCancel |
When winding up, {Parry} will cancel the attack and begin parrying. |
ActivateBattlecry |
Charge into battle screaming! Activate your Battlecry by pressing {BattleCry}! |
SelectClass |
Press {SelectClass} to change your class and weapons while in a match. |
ToggleCamera |
Press {ToggleCamera} to switch between 1st and 3rd person camera. |
OverlayDefaultControls |
Press F1 or navigate to the controls sheet in options to display an overlay of the default controls while in-game. |
BlockProjectiles |
Only shields can block arrows and bolts, but thrown weapons can be parried by any weapon. Shields can even block projectiles when on your back if you\'re clever enough. |
EnemyCowardThrow |
Is your enemy running away like a coward? All weapons can be thrown with {Throw}! |
DownedEnemies |
Killing downed enemies is an effective way to pad your score and help your team! |
CrawlWhileDowned |
Crawl to safety or fight back to your feet if downed, you can be revived and rejoin the battle! |
ReviveTeammates |
Revive downed teammates for a score reward and to bolster your numbers after a clash. |
ShiftToFocus |
Press {SHIFT} for focused aim while drawing the bow, crossbow or siege weapon. |
BrokenShields |
Shields can be damaged and broken. Hit them hard. |
PickUpWeapon |
You can pick up any weapon you see on the battlefield. |
ItemsUsedAsWeapon |
Some Items in the world can be picked up and used as a weapon. |
SpecialAttackBlock |
Special attacks will stagger a blocking opponent, leaving them unable to riposte |
ArrowTravel |
Arrows take time to travel. Lead your target by aiming where they will be, not where they are. |
CounterFeints |
You can feint a counter attempt if you make a mistake or your opponent changes their attack type |
Initiative |
When you take a hit or get blocked your opponent has the timing advantage, so block, evade or jab to recover! |
DamageFallOff |
A projectile will do less damage to targets further away. |
ArrowDrop |
Arrows will drop as they travel, aim up or down to adjust the range of your shot. |
DrawBow |
The longer you draw your bow, the more powerful the shot. |
HoldingDrawStam |
Holding an arrow drawn will cost you stamina. |
CounterTip |
A succesful counter negates the knockback and stamina loss on blocks |
EatingFoodDesc |
You can also heal by eating food items found in the map. Eat by battlecrying while holding food. |