UTBLBallistaAnimInstance¶
#include <TBLBallistaAnimInstance.h>
Inherits from UTBLAnimInstance, UAnimInstance
Public Functions¶
Name | |
---|---|
void | OnBallistaDismounted(ATBLCharacter * Character, [[EDismountType]] DismountType) |
void | OnBallistaMounted(ATBLCharacter * Character) |
void | OnBallistaRepaired() |
void | OnCombatStateChanged(AActor * Actor, FName PreviousState, FName NewState, const FAttackInfo & EventAttackInfo, UCombatState * NewCombatState) |
void | OnRepaired() |
UTBLBallistaAnimInstance() |
Public Attributes¶
Name | |
---|---|
ABallista * | BallistaActor |
float | BallistaPitch |
float | BallistaYaw |
UTBLCharacterAnimInstance_Playable * | CharacterAnimBP |
FName | CombatState |
bool | Is3p |
bool | IsActive |
bool | IsLoaded |
ATBLCharacter * | MountedCharacter |
Updated on 2025-01-21 at 09:02:24 +0100