UTBLBallistaAnimInstance¶
#include <TBLBallistaAnimInstance.h>
Inherits from UTBLAnimInstance, UAnimInstance
Public Functions¶
| Name | |
|---|---|
| void | OnBallistaDismounted(ATBLCharacter * Character, [[EDismountType]] DismountType) |
| void | OnBallistaMounted(ATBLCharacter * Character) |
| void | OnBallistaRepaired() |
| void | OnCombatStateChanged(AActor * Actor, FName PreviousState, FName NewState, const FAttackInfo & EventAttackInfo, UCombatState * NewCombatState) |
| void | OnRepaired() |
| UTBLBallistaAnimInstance() |
Public Attributes¶
| Name | |
|---|---|
| ABallista * | BallistaActor |
| float | BallistaPitch |
| float | BallistaYaw |
| UTBLCharacterAnimInstance_Playable * | CharacterAnimBP |
| FName | CombatState |
| bool | Is3p |
| bool | IsActive |
| bool | IsLoaded |
| ATBLCharacter * | MountedCharacter |
Updated on 2025-01-21 at 09:02:24 +0100