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UTBLBallistaAnimInstance

#include <TBLBallistaAnimInstance.h>

Inherits from UTBLAnimInstance, UAnimInstance

Public Functions

Name
void OnBallistaDismounted(ATBLCharacter * Character, [[EDismountType]] DismountType)
void OnBallistaMounted(ATBLCharacter * Character)
void OnBallistaRepaired()
void OnCombatStateChanged(AActor * Actor, FName PreviousState, FName NewState, const FAttackInfo & EventAttackInfo, UCombatState * NewCombatState)
void OnRepaired()
UTBLBallistaAnimInstance()

Public Attributes

Name
ABallista * BallistaActor
float BallistaPitch
float BallistaYaw
UTBLCharacterAnimInstance_Playable * CharacterAnimBP
FName CombatState
bool Is3p
bool IsActive
bool IsLoaded
ATBLCharacter * MountedCharacter

Updated on 2025-01-21 at 09:02:24 +0100