ABallista
#include <Ballista.h>
Inherits from ASiegeEngine, ATBLCharacterBase, IReplicatedSubobjectInterface, IDamagerInterface, ACharacter, ISignificanceInterface
Public Functions
Protected Functions
Public Attributes
|
Name |
UAbilitiesComponent * |
Abilities |
FName |
AmmoAttachSocketName |
TSubclassOf< UAnimInstance > |
AnimationBlueprint |
UAnimationAsset * |
BrokenAnimation |
USkeletalMesh * |
BrokenMesh |
UParticleSystem * |
BrokenParticle |
FSiegeEngineDamageSounds |
DamageSounds |
USkeletalMesh * |
DamagedMesh |
float |
DamagedThreshold |
TArray< UAkAudioEvent * > |
FiringSounds |
USkeletalMesh * |
HealthyMesh |
UInteractableComponent * |
Interactable |
FOnBallistaKilled |
OnBallistaKilled |
FOnRepaired |
OnRepaired |
UAkAudioEvent * |
ReloadSound |
uint8 |
RemoteViewYaw |
URepairableComponent * |
Repairable |
float |
RotationSpeed |
UStatsComponent * |
Stats |
float |
TurnLimitStrength |
UAkAudioEvent * |
TurningSoundAKEvent |
bool |
bIsBroken |
uint8 |
bLoaded |
uint8 |
bRepaired |
bool |
bReplicatedIsBroken |
Protected Attributes
|
Name |
int32 |
HorizLockId |
FRotator |
LastAimRotation |
FRotator |
LastControlRotation |
float |
RotationWeight |
float |
RotationWeightInterpSpeed |
int32 |
TurnRateId |
int32 |
VertLockId |
Updated on 2025-01-21 at 09:02:23 +0100