UBreakableComponent¶
#include <BreakableComponent.h>
Inherits from UActorComponent
Public Functions¶
Name | |
---|---|
void | Damaged(const FDamageTakenEvent & Event) |
void | HealthStatChanged(float Amount, AActor * Initiator) |
void | Killed(const FDeathDamageTakenEvent & Event) |
void | SetFriendlyTeam([[EFaction]] InFriendlyTeam) |
void | SetHealth(float InHealth) |
UBreakableComponent() |
Public Attributes¶
Name | |
---|---|
FVector | FocalPointOffset |
[[EFaction]] | FriendlyTeam |
TWeakObjectPtr< UTBLGameScoringComponent > | GameScoringComponent |
float | MaxHealth |
FBreakableThresholdReached | OnBreakableThresholdReached |
FBreakableOnDamageTakenSignature | OnDamageTaken |
FBreakableOnKilledSignature | OnKilled |
FStageActorAction | StageActorAction |
float | StartingHealth |
TWeakObjectPtr< UStatsComponent > | StatsComponent |
TWeakObjectPtr< UTeamOwnershipComponent > | TeamOwnershipComponent |
TArray< FBreakableThreshold > | ThresholdsWithObjects |
Updated on 2025-01-21 at 09:02:24 +0100