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UTeamOwnershipComponent

#include <TeamOwnershipComponent.h>

Inherits from UActorComponent, IReplicatedSubobjectInterface

Public Functions

Name
[[EFaction]] GetFaction() const
virtual void [[GetLifetimeReplicatedProps]](TArray< FLifetimeProperty > & OutLifetimeProps) const override
ATBLTeam * GetOwnerTeam()
void OnRep_OwnerFaction()
void SetFaction([[EFaction]] Faction)
void SetOwnerFaction([[EFaction]] Faction)
void SetOwnerTeam(ATBLTeam * Team)
UTeamOwnershipComponent()

Public Attributes

Name
[[EFaction]] DefaultFaction
FOwnershipSignature OnOwnershipChanged
FReplicated_EFaction OwnerFaction

Updated on 2025-01-21 at 09:02:25 +0100