FDamageTakenEvent¶
#include <DamageTakenEvent.h>
Public Functions¶
| Name | |
|---|---|
| TBL_API | FDamageTakenEvent() |
Public Attributes¶
| Name | |
|---|---|
| FName | AbilitiesTableRow |
| UAbilitySpec * | AbilitySpec |
| [[EConditionType]] | ApplyCondition |
| AActor * | AttachParent |
| AActor * | CharacterWhoParried |
| float | Damage |
| AActor * | DamageCauser |
| AActor * | DamageInstigator |
| UDamageSource * | DamageSource |
| AActor * | DamageTaker |
| FName | DamageTakerCombatState |
| FGoreEvent | GoreEvent |
| FVector_NetQuantizeNormal | HitDirection |
| [[FHitResult]] | HitResult |
| AInventoryItem * | InventoryItem |
| [[EKillReason]] | KillReason |
| [[ELocationBasedDamage]] | LocationBasedDamage |
| float | NewStatValue |
| FPostDamageEventInfo | PostDamageInfo |
| AActor * | Projectile |
| bool | bArrowParried |
| bool | bBackStab |
| bool | bDisarmed |
| bool | bEnteredKillVolume |
| bool | bIsInTeamThwackRange |
| bool | bKillingBlow |
| bool | bLoseLimbCheat |
| bool | bParried |
| bool | bSuicide |
| bool | bSwitchedTeamsInLoadoutVolume |
Updated on 2025-01-21 at 09:02:25 +0100