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FDamageTakenEvent

#include <DamageTakenEvent.h>

Public Functions

Name
TBL_API FDamageTakenEvent()

Public Attributes

Name
FName AbilitiesTableRow
UAbilitySpec * AbilitySpec
[[EConditionType]] ApplyCondition
AActor * AttachParent
AActor * CharacterWhoParried
float Damage
AActor * DamageCauser
AActor * DamageInstigator
UDamageSource * DamageSource
AActor * DamageTaker
FName DamageTakerCombatState
FGoreEvent GoreEvent
FVector_NetQuantizeNormal HitDirection
[[FHitResult]] HitResult
AInventoryItem * InventoryItem
[[EKillReason]] KillReason
[[ELocationBasedDamage]] LocationBasedDamage
float NewStatValue
FPostDamageEventInfo PostDamageInfo
AActor * Projectile
bool bArrowParried
bool bBackStab
bool bDisarmed
bool bEnteredKillVolume
bool bIsInTeamThwackRange
bool bKillingBlow
bool bLoseLimbCheat
bool bParried
bool bSuicide
bool bSwitchedTeamsInLoadoutVolume

Updated on 2025-01-21 at 09:02:25 +0100