FDamageTakenEvent¶
#include <DamageTakenEvent.h>
Public Functions¶
Name | |
---|---|
TBL_API | FDamageTakenEvent() |
Public Attributes¶
Name | |
---|---|
FName | AbilitiesTableRow |
UAbilitySpec * | AbilitySpec |
[[EConditionType]] | ApplyCondition |
AActor * | AttachParent |
AActor * | CharacterWhoParried |
float | Damage |
AActor * | DamageCauser |
AActor * | DamageInstigator |
UDamageSource * | DamageSource |
AActor * | DamageTaker |
FName | DamageTakerCombatState |
FGoreEvent | GoreEvent |
FVector_NetQuantizeNormal | HitDirection |
[[FHitResult]] | HitResult |
AInventoryItem * | InventoryItem |
[[EKillReason]] | KillReason |
[[ELocationBasedDamage]] | LocationBasedDamage |
float | NewStatValue |
FPostDamageEventInfo | PostDamageInfo |
AActor * | Projectile |
bool | bArrowParried |
bool | bBackStab |
bool | bDisarmed |
bool | bEnteredKillVolume |
bool | bIsInTeamThwackRange |
bool | bKillingBlow |
bool | bLoseLimbCheat |
bool | bParried |
bool | bSuicide |
bool | bSwitchedTeamsInLoadoutVolume |
Updated on 2025-01-21 at 09:02:25 +0100