FDeathDamageTakenEvent¶
#include <DeathDamageTakenEvent.h>
Public Functions¶
Name | |
---|---|
TBL_API | FDeathDamageTakenEvent() |
Public Attributes¶
Name | |
---|---|
FDamageTakenEvent | DamageTaken |
uint8 | DeadCharacterId |
[[EKillReason]] | KillReason |
TArray< AActor * > | Killers |
int32 | RandomSeed |
bool | bAttachToProjectile |
Updated on 2025-01-21 at 09:02:25 +0100