FDeathDamageTakenEvent¶
#include <DeathDamageTakenEvent.h>
Public Functions¶
| Name | |
|---|---|
| TBL_API | FDeathDamageTakenEvent() |
Public Attributes¶
| Name | |
|---|---|
| FDamageTakenEvent | DamageTaken |
| uint8 | DeadCharacterId |
| [[EKillReason]] | KillReason |
| TArray< AActor * > | Killers |
| int32 | RandomSeed |
| bool | bAttachToProjectile |
Updated on 2025-01-21 at 09:02:25 +0100