UTBLCharacterMovement
#include <TBLCharacterMovement.h>
Inherits from UTBLCharacterMovementBaseComponent, UCharacterMovementComponent, IReplicatedSubobjectInterface
Public Functions
Protected Functions
|
Name |
| void |
BroadcastDownToUpLadderAnimation() |
| void |
BroadcastIgnoreActorWhenMoving(AActor * ActorToIgnore, bool bShouldIgnore) |
| void |
BroadcastPlayLadderAnimation(FName Animation) |
| void |
BroadcastSetCharacterCollision(bool bEnabled) |
| void |
BroadcastStartVault(AVaultMarker * VaultMarker) |
| bool |
CanSprint(bool bStartSprint) const |
| void |
ClientForceLadderMovement(bool bDirectionUp) |
| void |
ClientMountLadderFailed() |
| void |
DownedSprintFinished() |
| void |
DownedSprintStart() |
| void |
DownedSprintTick(float DeltaSeconds) |
| void |
ForceMaxSprint() |
| void |
LimitSprintTurnRate(float DeltaTime) |
| void |
OnActorHit(AActor * SelfActor, AActor * OtherActor, FVector NormalImpulse, const [[FHitResult]] & Hit) |
| void |
OnCombatStateChanged(AActor * Actor, FName PreviousState, FName NewState, const FAttackInfo & EventAttackInfo, UCombatState * CombatState) |
| void |
OnDismount(AActor * AttachParent, [[EDismountType]] DismountType) |
| void |
OnEquippedItemsChanged() |
| void |
OnLadderAnimationEnded() |
| void |
OnRep_CharacterMovementState() |
| void |
OnRep_RepCurrentSpawnBoost() |
| void |
OnRep_ReplicatedSprintTurn() |
| void |
ResumeSprintCombatState() |
| void |
ServerEndLadderMovement(FEndLadderMovement Params) |
| void |
ServerMountLadder(float ClientTimeStamp) |
| void |
ServerPlayLadderAnimation(FPlayLadderAnimation Params) |
| void |
ServerSetDowned(bool bDowned, float ClientTimeStamp) |
| void |
ServerSetMoveBackward(bool bPressed) |
| void |
ServerSetMoveLeft(bool bPressed) |
| void |
ServerSetMoveRight(bool bPressed) |
| void |
ServerStartSpawnBonus(const FStartSpawnBonus & Params) |
| void |
SetDownedAutonomous() |
| void |
SetDownedTurnRate(bool bDowned) |
| void |
SprintDecelerate() |
| void |
SprintDecelerateTick(float DeltaSeconds) |
| void |
SprintFinished() |
| void |
SprintStart() |
| void |
SprintStartTick(float DeltaSeconds) |
| void |
SprintTick(float DeltaSeconds) |
| void |
SprintTurnDecelerate() |
| void |
SprintTurnTick(float DeltaSeconds) |
| void |
UpdateSprint(float DeltaTime) |
Public Attributes
|
Name |
| float |
AutoSprintDelay |
| float |
BackSpeedModifier |
| FVector2D |
BackStrafeSpeedModifier |
| FChaseMechanicParams |
ChaseMechanicParams |
| float |
CurrentAimPenalty |
| float |
CurrentRangedInaccuracy |
| FName |
DelayPlaySpawnAnimation |
| float |
DisableSlideMaxAngle |
| FDisableSprintAttackOnQuickTurn |
DisableSprintAttackOnQuickTurn |
| float |
DownedCapsuleHalfHeight |
| float |
DownedCapsuleRadius |
| float |
DownedTurnLimit |
| float |
ForwardSpeedModifier |
| FVector2D |
ForwardStrafeSpeedModifier |
| float |
GamepadUsePressedTime |
| FReplicated_Bool |
InventoryCanJump |
| FReplicated_Float |
InventorySpeedPenalty |
| FLandingSlowDownParams |
LandingSlowDownParams |
| float |
MinimumCrouchTime |
| float |
MoveBackwardHeldTime |
| float |
MoveForwardHeldTime |
| float |
MoveLeftHeldTime |
| float |
MoveRightHeldTime |
| FOnCrouch |
OnCrouch |
| FOnDash |
OnDash |
| FCharJumpedSignature |
OnJump |
| FCharJumpedSignature |
OnJumpPressed |
| FCharLandedSignature |
OnLanded |
| FOnMovementInput |
OnMovementInput |
| FMovementStateChangedSignature |
OnMovementStateChanged |
| FOnMovementStateUpdate |
OnMovementStateUpdate |
| FMovementSyncSignature |
OnMovementSync |
| FPlayAnimation |
OnPlayLadderAnimation |
| FPlayAnimation |
OnPlaySpawnAnimation |
| FPostLockMovement |
OnPostLockMovement |
| FReverseAnimation |
OnReverseLadderAnimation |
| FCharSprintStateSignature |
OnSprintState |
| FSprintStopSignature |
OnSprintStop |
| FOnSprintTurn |
OnSprintTurn |
| FStartedFallingSignature |
OnStartedFalling |
| FOnVaultSignature |
OnVault |
| FReplicated_Float |
PerksSpeedBonus |
| FVector |
PreMoveVelocity |
| FSpawnState |
SpawnState |
| float |
SprintForwardAcceleration |
| int32 |
SprintHorizLockTurnId |
| float |
SprintStrafeAcceleration |
| FVector2D |
SprintStrafeSpeedModifier |
| FSprintTurnParams |
SprintTurnParams |
| int32 |
SprintVerticalLockTurnId |
| float |
StrafeSpeedModifier |
| float |
ViewPitchInterpSpeed |
| float |
ViewPitchMaxCrouching |
| float |
ViewPitchMaxSpinningSpecial |
| float |
ViewPitchMaxStanding |
| float |
ViewPitchMinCrouching |
| float |
ViewPitchMinSpinningSpecial |
| float |
ViewPitchMinStanding |
| float |
ViewPitchSpinningSpecialInterpSpeed |
| bool |
bAltAttackWithMovement |
| bool |
bAutoSprint |
| bool |
bDisableJump |
| bool |
bForceWalk |
| bool |
bGamepadSprint |
| uint8 |
bIsMovementLocked |
| bool |
bMoveBackwardHeld |
| bool |
bMoveForwardHeld |
| bool |
bMoveLeftHeld |
| bool |
bMoveRightHeld |
| bool |
bPlayingSpawnAnimation |
| bool |
bSprintLocked |
| bool |
bWantsToAutoSprint |
| bool |
bWantsToSprint |
Protected Attributes
|
Name |
| TArray< FAimPenalty > |
ActiveAimPenalties |
| TArray< FScaleDirectionParams > |
ActiveScaleDirection |
| FReplicated_FName |
CharacterMovementState |
| FReplicated_Float |
ChaseBonus |
| float |
ChaseTime |
| float |
CrouchStartTime |
| FFindFloorResult |
CurrentFollowGround |
| float |
DashCooldown |
| float |
DefaultMovementSpeed |
| FDismountBlendParams |
DismountBlendParams |
| float |
DownedMovementSpeed |
| float |
DownedSprintSpeed |
| int32 |
DownedTurnRateId |
| float |
FallingStartTime |
| float |
JumpCooldown |
| float |
JumpFromDashCooldown |
| FLadderRootMotionBlend |
LadderRootMotionBlend |
| FLadderRotationBlend |
LadderRotationBlend |
| FLadderState |
LadderState |
| float |
LastDashTime |
| double |
LastFindFloorTime |
| FVector |
LastHitDirection |
| FReplicated_EMovementDirection |
LastHorizontalInput |
| float |
LastLandedTime |
| FVector |
LastNonZeroAcceleration |
| FVector |
LastNonZeroVelocity |
| float |
LastTickSprintSpeed |
| float |
LastTurnTime |
| FReplicated_EMovementDirection |
LastVerticalInput |
| int32 |
MovementBlockId |
| UMovementModifierComponent * |
MovementModifiers |
| float |
MovementSpeed |
| FReplicated_Float |
RepCurrentSpawnBoost |
| FReplicated_FReplicatedSprintTurn |
ReplicatedSprintTurn |
| int32 |
ScaleDirectionalMovementId |
| FSpawnBoost |
SpawnBoost |
| float |
SprintBaseSpeed |
| float |
SprintDeceleration |
| float |
SprintMaxSpeed |
| float |
SprintStartMinTime |
| float |
SprintStartTime |
| FSprintState |
SprintState |
| float |
SprintTime |
| UStatsComponent * |
Stats |
| float |
StrafeAccelerationModifier |
| FVector |
TeleportLocation |
| FRotator |
TeleportRotation |
| float |
TeleportTime |
| int32 |
UpdateSpawnBonusHandle |
| bool |
bCharacterCollisionEnabled |
| bool |
bForceMaxSprint |
| bool |
bIsAutorunSprinting |
| bool |
bIsCrouchHeld |
| bool |
bIsCrouchKeyHeld |
| uint8 |
bIsDowned |
| uint8 |
bIsPossessed |
| FReplicated_Bool |
bIsSprinting |
| float |
bMovementBlockEndOnLanding |
| bool |
bTeleport |
Updated on 2025-01-21 at 09:02:24 +0100