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UMovementModifierComponent

#include <MovementModifierComponent.h>

Inherits from UActorComponent

Public Functions

Name
void AddModifier(FName Modifier)
bool HasModifier(FName Modifier)
void RemoveModifier(FName Modifier)
UMovementModifierComponent()

Public Attributes

Name
FName CurrentSlopeState
float DownhillMinAngle
UDataTable * MovementModifierDataTable
TMap< FName, FMovementModifier > MovementModifiers
TMap< UPhysicalMaterial *, FName > PhysMaterialModifiers
UPhysicalMaterial * PreviousPhysMaterial
float SlopeAngle
float TotalModifier
float UphillMinAngle
bool bDisableSprint

Updated on 2025-01-21 at 09:02:24 +0100