AVaultMarker¶
#include <VaultMarker.h>
Inherits from AActor
Public Functions¶
| Name | |
|---|---|
| AVaultMarker() | |
| bool | CanVault(APawn * Pawn) |
| void | UsePressed(APawn * Pawn, UInteractableComponent * InteractableComponent) |
Public Attributes¶
| Name | |
|---|---|
| UInteractableComponent * | Interactable |
| float | MaxVaultAngle |
| float | MaxVaultDist |
| TMap< [[EVaultType]], FName > | MontageSection |
| [[EVaultType]] | VaultType |
| bool | bBothDirections |
Updated on 2025-01-21 at 09:02:23 +0100