AVaultMarker¶
#include <VaultMarker.h>
Inherits from AActor
Public Functions¶
Name | |
---|---|
AVaultMarker() | |
bool | CanVault(APawn * Pawn) |
void | UsePressed(APawn * Pawn, UInteractableComponent * InteractableComponent) |
Public Attributes¶
Name | |
---|---|
UInteractableComponent * | Interactable |
float | MaxVaultAngle |
float | MaxVaultDist |
TMap< [[EVaultType]], FName > | MontageSection |
[[EVaultType]] | VaultType |
bool | bBothDirections |
Updated on 2025-01-21 at 09:02:23 +0100