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AVaultMarker

#include <VaultMarker.h>

Inherits from AActor

Public Functions

Name
AVaultMarker()
bool CanVault(APawn * Pawn)
void UsePressed(APawn * Pawn, UInteractableComponent * InteractableComponent)

Public Attributes

Name
UInteractableComponent * Interactable
float MaxVaultAngle
float MaxVaultDist
TMap< [[EVaultType]], FName > MontageSection
[[EVaultType]] VaultType
bool bBothDirections

Updated on 2025-01-21 at 09:02:23 +0100