UTBLCatapultAnimInstance¶
#include <TBLCatapultAnimInstance.h>
Inherits from UTBLAnimInstance, UAnimInstance
Public Functions¶
Name | |
---|---|
void | AnimNotify_catapultFireEnd_Action() |
void | CatapultFireAction() |
void | CatapultLaunchCharacters() |
void | OnCatapultDismounted(ATBLCharacter * Character, [[EDismountType]] DismountType) |
void | OnCatapultFireNoDriver() |
void | OnCatapultMounted(ATBLCharacter * Character) |
void | OnCatapultStateChanged(uint8 State, uint8 PreviousState) |
void | OnCombatStateChanged(AActor * Actor, FName PreviousState, FName NewState, const FAttackInfo & EventAttackInfo, UCombatState * NewCombatState) |
UTBLCatapultAnimInstance() |
Public Attributes¶
Name | |
---|---|
ACatapult * | CatapultActor |
UTBLCharacterAnimInstance_Playable * | CharacterAnimBP |
float | ChargePercent |
FName | CombatState |
bool | Is3p |
bool | IsActive |
ATBLCharacter * | MountedCharacter |
FOnAnimNotifyCatapultFire | OnAnimNotifyCatapultFire |
FOnAnimNotifyCatapultFire | OnAnimNotifyCatapultFireEnd |
bool | bInteractable |
bool | bIsPacked |
bool | bWantsToFire |
Updated on 2025-01-21 at 09:02:24 +0100