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UTBLCatapultAnimInstance

#include <TBLCatapultAnimInstance.h>

Inherits from UTBLAnimInstance, UAnimInstance

Public Functions

Name
void AnimNotify_catapultFireEnd_Action()
void CatapultFireAction()
void CatapultLaunchCharacters()
void OnCatapultDismounted(ATBLCharacter * Character, [[EDismountType]] DismountType)
void OnCatapultFireNoDriver()
void OnCatapultMounted(ATBLCharacter * Character)
void OnCatapultStateChanged(uint8 State, uint8 PreviousState)
void OnCombatStateChanged(AActor * Actor, FName PreviousState, FName NewState, const FAttackInfo & EventAttackInfo, UCombatState * NewCombatState)
UTBLCatapultAnimInstance()

Public Attributes

Name
ACatapult * CatapultActor
UTBLCharacterAnimInstance_Playable * CharacterAnimBP
float ChargePercent
FName CombatState
bool Is3p
bool IsActive
ATBLCharacter * MountedCharacter
FOnAnimNotifyCatapultFire OnAnimNotifyCatapultFire
FOnAnimNotifyCatapultFire OnAnimNotifyCatapultFireEnd
bool bInteractable
bool bIsPacked
bool bWantsToFire

Updated on 2025-01-21 at 09:02:24 +0100