UTBLCatapultAnimInstance¶
#include <TBLCatapultAnimInstance.h>
Inherits from UTBLAnimInstance, UAnimInstance
Public Functions¶
| Name | |
|---|---|
| void | AnimNotify_catapultFireEnd_Action() |
| void | CatapultFireAction() |
| void | CatapultLaunchCharacters() |
| void | OnCatapultDismounted(ATBLCharacter * Character, [[EDismountType]] DismountType) |
| void | OnCatapultFireNoDriver() |
| void | OnCatapultMounted(ATBLCharacter * Character) |
| void | OnCatapultStateChanged(uint8 State, uint8 PreviousState) |
| void | OnCombatStateChanged(AActor * Actor, FName PreviousState, FName NewState, const FAttackInfo & EventAttackInfo, UCombatState * NewCombatState) |
| UTBLCatapultAnimInstance() |
Public Attributes¶
| Name | |
|---|---|
| ACatapult * | CatapultActor |
| UTBLCharacterAnimInstance_Playable * | CharacterAnimBP |
| float | ChargePercent |
| FName | CombatState |
| bool | Is3p |
| bool | IsActive |
| ATBLCharacter * | MountedCharacter |
| FOnAnimNotifyCatapultFire | OnAnimNotifyCatapultFire |
| FOnAnimNotifyCatapultFire | OnAnimNotifyCatapultFireEnd |
| bool | bInteractable |
| bool | bIsPacked |
| bool | bWantsToFire |
Updated on 2025-01-21 at 09:02:24 +0100