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UTBLBombardAnimInstance

#include <TBLBombardAnimInstance.h>

Inherits from UTBLAnimInstance, UAnimInstance

Public Functions

Name
void AddLogEntry(const FString & LogEntry)
void OnBombardDismounted(ATBLCharacter * Character, [[EDismountType]] DismountType)
void OnBombardFireAction()
void OnBombardFireActionBegin()
void OnBombardMounted(ATBLCharacter * Character)
void OnBombardRepaired()
void OnCombatStateChanged(AActor * Actor, FName PreviousState, FName NewState, const FAttackInfo & EventAttackInfo, UCombatState * NewCombatState)
void OnRepaired()
UTBLBombardAnimInstance()

Public Attributes

Name
ABombard * BombardActor
float BombardPitch
float BombardYaw
UTBLCharacterAnimInstance_Playable * CharacterAnimBP
FName CombatState
bool Is3p
bool IsActive
bool IsLoaded
ATBLCharacter * MountedCharacter
FOnAnimNotifyBombardFire OnAnimNotifyBombardFire
FOnBombardFireAnimComplete OnBombardFireAnimComplete
bool bWantsToFire

Updated on 2025-01-21 at 09:02:24 +0100