UTBLBombardAnimInstance¶
#include <TBLBombardAnimInstance.h>
Inherits from UTBLAnimInstance, UAnimInstance
Public Functions¶
Name | |
---|---|
void | AddLogEntry(const FString & LogEntry) |
void | OnBombardDismounted(ATBLCharacter * Character, [[EDismountType]] DismountType) |
void | OnBombardFireAction() |
void | OnBombardFireActionBegin() |
void | OnBombardMounted(ATBLCharacter * Character) |
void | OnBombardRepaired() |
void | OnCombatStateChanged(AActor * Actor, FName PreviousState, FName NewState, const FAttackInfo & EventAttackInfo, UCombatState * NewCombatState) |
void | OnRepaired() |
UTBLBombardAnimInstance() |
Public Attributes¶
Name | |
---|---|
ABombard * | BombardActor |
float | BombardPitch |
float | BombardYaw |
UTBLCharacterAnimInstance_Playable * | CharacterAnimBP |
FName | CombatState |
bool | Is3p |
bool | IsActive |
bool | IsLoaded |
ATBLCharacter * | MountedCharacter |
FOnAnimNotifyBombardFire | OnAnimNotifyBombardFire |
FOnBombardFireAnimComplete | OnBombardFireAnimComplete |
bool | bWantsToFire |
Updated on 2025-01-21 at 09:02:24 +0100