UTBLBombardAnimInstance¶
#include <TBLBombardAnimInstance.h>
Inherits from UTBLAnimInstance, UAnimInstance
Public Functions¶
| Name | |
|---|---|
| void | AddLogEntry(const FString & LogEntry) |
| void | OnBombardDismounted(ATBLCharacter * Character, [[EDismountType]] DismountType) |
| void | OnBombardFireAction() |
| void | OnBombardFireActionBegin() |
| void | OnBombardMounted(ATBLCharacter * Character) |
| void | OnBombardRepaired() |
| void | OnCombatStateChanged(AActor * Actor, FName PreviousState, FName NewState, const FAttackInfo & EventAttackInfo, UCombatState * NewCombatState) |
| void | OnRepaired() |
| UTBLBombardAnimInstance() |
Public Attributes¶
| Name | |
|---|---|
| ABombard * | BombardActor |
| float | BombardPitch |
| float | BombardYaw |
| UTBLCharacterAnimInstance_Playable * | CharacterAnimBP |
| FName | CombatState |
| bool | Is3p |
| bool | IsActive |
| bool | IsLoaded |
| ATBLCharacter * | MountedCharacter |
| FOnAnimNotifyBombardFire | OnAnimNotifyBombardFire |
| FOnBombardFireAnimComplete | OnBombardFireAnimComplete |
| bool | bWantsToFire |
Updated on 2025-01-21 at 09:02:24 +0100