UTBLBatteringRamAnimInstance¶
#include <TBLBatteringRamAnimInstance.h>
Inherits from UTBLAnimInstance, UAnimInstance
Public Functions¶
| Name | |
|---|---|
| void | AnimNotify_ramFire_Action() |
| void | AnimNotify_ramRecovery_End() |
| void | EventOnCombatStateChanged(AActor * Actor, FName PreviousState, FName NewState, const FAttackInfo & EventAttackInfo, UCombatState * InCombatState) |
| UTBLBatteringRamAnimInstance() |
Public Attributes¶
| Name | |
|---|---|
| ABatteringRam * | BatteringRamActor |
| float | ChargePercent |
| FName | CombatState |
| ATBLCharacter * | LeftCharacter |
| UTBLCharacterAnimInstance_Playable * | LeftCharacterAnimBP |
| USkeletalMeshComponent * | LeftCharacterMesh |
| ATBLCharacter * | RightCharacter |
| UTBLCharacterAnimInstance_Playable * | RightCharacterAnimBP |
| USkeletalMeshComponent * | RightCharacterMesh |
Updated on 2025-01-21 at 09:02:24 +0100