UTBLBatteringRamAnimInstance¶
#include <TBLBatteringRamAnimInstance.h>
Inherits from UTBLAnimInstance, UAnimInstance
Public Functions¶
Name | |
---|---|
void | AnimNotify_ramFire_Action() |
void | AnimNotify_ramRecovery_End() |
void | EventOnCombatStateChanged(AActor * Actor, FName PreviousState, FName NewState, const FAttackInfo & EventAttackInfo, UCombatState * InCombatState) |
UTBLBatteringRamAnimInstance() |
Public Attributes¶
Name | |
---|---|
ABatteringRam * | BatteringRamActor |
float | ChargePercent |
FName | CombatState |
ATBLCharacter * | LeftCharacter |
UTBLCharacterAnimInstance_Playable * | LeftCharacterAnimBP |
USkeletalMeshComponent * | LeftCharacterMesh |
ATBLCharacter * | RightCharacter |
UTBLCharacterAnimInstance_Playable * | RightCharacterAnimBP |
USkeletalMeshComponent * | RightCharacterMesh |
Updated on 2025-01-21 at 09:02:24 +0100