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UTBLBatteringRamAnimInstance

#include <TBLBatteringRamAnimInstance.h>

Inherits from UTBLAnimInstance, UAnimInstance

Public Functions

Name
void AnimNotify_ramFire_Action()
void AnimNotify_ramRecovery_End()
void EventOnCombatStateChanged(AActor * Actor, FName PreviousState, FName NewState, const FAttackInfo & EventAttackInfo, UCombatState * InCombatState)
UTBLBatteringRamAnimInstance()

Public Attributes

Name
ABatteringRam * BatteringRamActor
float ChargePercent
FName CombatState
ATBLCharacter * LeftCharacter
UTBLCharacterAnimInstance_Playable * LeftCharacterAnimBP
USkeletalMeshComponent * LeftCharacterMesh
ATBLCharacter * RightCharacter
UTBLCharacterAnimInstance_Playable * RightCharacterAnimBP
USkeletalMeshComponent * RightCharacterMesh

Updated on 2025-01-21 at 09:02:24 +0100