UBurnableComponent¶
#include <BurnableComponent.h>
Inherits from UActorComponent
Public Functions¶
| Name | |
|---|---|
| float | GetTimeUntilBurnedDown() const |
| void | HandleOwnerDamageTaken(const FDamageTakenEvent & Event) |
| UBurnableComponent() |
Public Attributes¶
| Name | |
|---|---|
| float | ActorBoundingBoxTweak |
| TWeakObjectPtr< UConditionsComponent > | ConditionsComponent |
| UDamageSource * | DamageSource |
| TSubclassOf< UFlammableStaticMeshComponent > | FlammableStaticMeshComponentClass |
| FOnDamageAppliedToFlammableComponent | OnDamageAppliedToFlammableComponent |
| float | PercentHealth |
| float | SphereCollisionRadius |
| TWeakObjectPtr< UStatsComponent > | Stats |
Updated on 2025-01-21 at 09:02:24 +0100