UBurnableComponent¶
#include <BurnableComponent.h>
Inherits from UActorComponent
Public Functions¶
Name | |
---|---|
float | GetTimeUntilBurnedDown() const |
void | HandleOwnerDamageTaken(const FDamageTakenEvent & Event) |
UBurnableComponent() |
Public Attributes¶
Name | |
---|---|
float | ActorBoundingBoxTweak |
TWeakObjectPtr< UConditionsComponent > | ConditionsComponent |
UDamageSource * | DamageSource |
TSubclassOf< UFlammableStaticMeshComponent > | FlammableStaticMeshComponentClass |
FOnDamageAppliedToFlammableComponent | OnDamageAppliedToFlammableComponent |
float | PercentHealth |
float | SphereCollisionRadius |
TWeakObjectPtr< UStatsComponent > | Stats |
Updated on 2025-01-21 at 09:02:24 +0100