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UBurnableComponent

#include <BurnableComponent.h>

Inherits from UActorComponent

Public Functions

Name
float GetTimeUntilBurnedDown() const
void HandleOwnerDamageTaken(const FDamageTakenEvent & Event)
UBurnableComponent()

Public Attributes

Name
float ActorBoundingBoxTweak
TWeakObjectPtr< UConditionsComponent > ConditionsComponent
UDamageSource * DamageSource
TSubclassOf< UFlammableStaticMeshComponent > FlammableStaticMeshComponentClass
FOnDamageAppliedToFlammableComponent OnDamageAppliedToFlammableComponent
float PercentHealth
float SphereCollisionRadius
TWeakObjectPtr< UStatsComponent > Stats

Updated on 2025-01-21 at 09:02:24 +0100