APushableSiegeActor
#include <PushableSiegeActor.h>
Inherits from ATBLActor, IHUDMarkerInterface, AActor, IReplicatedSubobjectInterface
Public Functions
Protected Functions
Public Attributes
|
Name |
| USceneComponent * |
DefaultSceneComponent |
Protected Attributes
|
Name |
| UAkComponent * |
AudioComponent |
| FNavAvoidanceMask |
AvoidanceGroup |
| float |
AvoidanceHeight |
| FVector |
AvoidanceLocation |
| int32 |
AvoidanceUID |
| USceneComponent * |
HudMarkerComponentLocation |
| UHudMarkerDisplayComponent * |
HudMarkerDisplay |
| int32 |
LowLodPhysAssetLevel |
| UBoxComponent * |
PawnPushingCollisionComponent |
| FOnPushableCompleted |
PushableComplete |
| UPushableComponent * |
PushableComponent |
| UPhysicsAsset * |
PushablePhysAsset |
| UPhysicsAsset * |
PushablePhysAssetLowLod |
| FOnPushableReachedEndPoint |
PushableReachedEndPoint |
| UPushingComponent * |
PushingComponent |
| FReplicated_UInt8 |
ReplicatedSiegeState |
| USkeletalMeshComponent * |
SiegeMesh |
| UPhysicsAsset * |
StationaryPhysAsset |
| UPhysicsAsset * |
StationaryPhysAssetLowLod |
| UTBLNavModifierComponent * |
TBLNavModifier |
| UTeamCapturePointComponent * |
TeamCapturePoint |
| bool |
bDedicatedServerUseLowLodPhysics |
| bool |
bUseRVOAvoidance |
Updated on 2025-01-21 at 09:02:23 +0100