APushableSiegeActor
#include <PushableSiegeActor.h>
Inherits from ATBLActor, IHUDMarkerInterface, AActor, IReplicatedSubobjectInterface
Public Functions
Protected Functions
Public Attributes
|
Name |
USceneComponent * |
DefaultSceneComponent |
Protected Attributes
|
Name |
UAkComponent * |
AudioComponent |
FNavAvoidanceMask |
AvoidanceGroup |
float |
AvoidanceHeight |
FVector |
AvoidanceLocation |
int32 |
AvoidanceUID |
USceneComponent * |
HudMarkerComponentLocation |
UHudMarkerDisplayComponent * |
HudMarkerDisplay |
int32 |
LowLodPhysAssetLevel |
UBoxComponent * |
PawnPushingCollisionComponent |
FOnPushableCompleted |
PushableComplete |
UPushableComponent * |
PushableComponent |
UPhysicsAsset * |
PushablePhysAsset |
UPhysicsAsset * |
PushablePhysAssetLowLod |
FOnPushableReachedEndPoint |
PushableReachedEndPoint |
UPushingComponent * |
PushingComponent |
FReplicated_UInt8 |
ReplicatedSiegeState |
USkeletalMeshComponent * |
SiegeMesh |
UPhysicsAsset * |
StationaryPhysAsset |
UPhysicsAsset * |
StationaryPhysAssetLowLod |
UTBLNavModifierComponent * |
TBLNavModifier |
UTeamCapturePointComponent * |
TeamCapturePoint |
bool |
bDedicatedServerUseLowLodPhysics |
bool |
bUseRVOAvoidance |
Updated on 2025-01-21 at 09:02:23 +0100