UPushingComponent
#include <PushingComponent.h>
Inherits from UActorComponent, IReplicatedSubobjectInterface
Public Functions
|
Name |
virtual void |
[[GetLifetimeReplicatedProps]](TArray< FLifetimeProperty > & OutLifetimeProps) const override |
void |
SetPushingDirection([[EPushingDirection]] Direction) |
|
UPushingComponent() |
Protected Functions
Public Attributes
|
Name |
FName |
CollisionProfileName |
float |
FallingOverlapOffset |
float |
FallingPushBackSpeed |
float |
FallingPushSpeed |
float |
MaxPushSpeed |
float |
MinPushSpeed |
FPushingOverlapCharacters |
OnOverlapCharacters |
FVector |
PushedVelocity |
bool |
bCannotBePushed |
Protected Attributes
|
Name |
int32 |
BasePushingPriority |
FReplicated_FVector |
DesiredPushedVelocity |
FVector |
PreviousLocation |
FPushOverTime |
PushOverTimeParams |
float |
PushedTime |
[[EPushingDirection]] |
PushingDirection |
int32 |
PushingInstanceId |
TMap< int32, int32 > |
PushingInstances |
FReplicated_Int32 |
PushingPriority |
FVector |
Velocity |
bool |
bOwnerIsCharacter |
Updated on 2025-01-21 at 09:02:24 +0100