UPushingComponent
#include <PushingComponent.h>
Inherits from UActorComponent, IReplicatedSubobjectInterface
Public Functions
|
Name |
| virtual void |
[[GetLifetimeReplicatedProps]](TArray< FLifetimeProperty > & OutLifetimeProps) const override |
| void |
SetPushingDirection([[EPushingDirection]] Direction) |
|
UPushingComponent() |
Protected Functions
Public Attributes
|
Name |
| FName |
CollisionProfileName |
| float |
FallingOverlapOffset |
| float |
FallingPushBackSpeed |
| float |
FallingPushSpeed |
| float |
MaxPushSpeed |
| float |
MinPushSpeed |
| FPushingOverlapCharacters |
OnOverlapCharacters |
| FVector |
PushedVelocity |
| bool |
bCannotBePushed |
Protected Attributes
|
Name |
| int32 |
BasePushingPriority |
| FReplicated_FVector |
DesiredPushedVelocity |
| FVector |
PreviousLocation |
| FPushOverTime |
PushOverTimeParams |
| float |
PushedTime |
| [[EPushingDirection]] |
PushingDirection |
| int32 |
PushingInstanceId |
| TMap< int32, int32 > |
PushingInstances |
| FReplicated_Int32 |
PushingPriority |
| FVector |
Velocity |
| bool |
bOwnerIsCharacter |
Updated on 2025-01-21 at 09:02:24 +0100