UCombatStateSynchronization¶
#include <CombatStateSynchronization.h>
Inherits from UActorComponent
Public Functions¶
Name | |
---|---|
UCombatStateSynchronization() |
Protected Functions¶
Name | |
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void | ClientOnAttackFailed(int32 AttackID) |
Protected Attributes¶
Name | |
---|---|
TArray< FSyncAttackId > | CancelledAttacks |
UCombatStateComponent * | CombatStateComponent |
UCombatStateQueue * | CombatStateQueue |
TArray< FSyncAttackId > | FailedAttacks |
FFailedAttackInfo | LastFailedAttack |
int32 | LatestAttackID |
TArray< FSyncAttackId > | ReceivedAcks |
Updated on 2025-01-21 at 09:02:24 +0100