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UCombatStateSynchronization

#include <CombatStateSynchronization.h>

Inherits from UActorComponent

Public Functions

Name
UCombatStateSynchronization()

Protected Functions

Name
void ClientOnAttackFailed(int32 AttackID)

Protected Attributes

Name
TArray< FSyncAttackId > CancelledAttacks
UCombatStateComponent * CombatStateComponent
UCombatStateQueue * CombatStateQueue
TArray< FSyncAttackId > FailedAttacks
FFailedAttackInfo LastFailedAttack
int32 LatestAttackID
TArray< FSyncAttackId > ReceivedAcks

Updated on 2025-01-21 at 09:02:24 +0100