UCombatStateSynchronization¶
#include <CombatStateSynchronization.h>
Inherits from UActorComponent
Public Functions¶
| Name | |
|---|---|
| UCombatStateSynchronization() |
Protected Functions¶
| Name | |
|---|---|
| void | ClientOnAttackFailed(int32 AttackID) |
Protected Attributes¶
| Name | |
|---|---|
| TArray< FSyncAttackId > | CancelledAttacks |
| UCombatStateComponent * | CombatStateComponent |
| UCombatStateQueue * | CombatStateQueue |
| TArray< FSyncAttackId > | FailedAttacks |
| FFailedAttackInfo | LastFailedAttack |
| int32 | LatestAttackID |
| TArray< FSyncAttackId > | ReceivedAcks |
Updated on 2025-01-21 at 09:02:24 +0100