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UUtilityAI_TargetGenerator

#include <UtilityAI_TargetGenerator.h>

Inherits from UObject

Inherited by UTG_ActorsWithAITag, UTG_ActorsWithTag, UTG_BlackboardValue, UTG_CharactersWithinRangeOfMe, UTG_DestinationVolume_WithAITag, UTG_InsideCombatZone, UTG_OwnCharacter, UTG_OwnLocation, UTG_OwnPawn, UTG_PerceivedCharacters, UTG_PointsOnGrid, UTG_PointsWithinActorBounds, UTG_RallyPoints

Public Functions

Name
TArray< AActor * > GetTargetActors(const FUtilityAI_Context & C) const
void GetTargetHybridLocations(const FUtilityAI_Context & C, TArray< FUtilityAITargetHybrid > & Locations) const
TArray< FVector > GetTargetLocations(const FUtilityAI_Context & C) const
TArray< UObject * > GetTargetObjects(const FUtilityAI_Context & C) const
bool IsValidTarget(const FUtilityAI_Context & Context) const
UUtilityAI_TargetGenerator()

Public Attributes

Name
[[EUtilityAI_TargetType]] Type

Updated on 2025-01-21 at 09:02:25 +0100