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UTG_PerceivedCharacters

#include <TG_PerceivedCharacters.h>

Inherits from UUtilityAI_TargetGenerator, UObject

Public Functions

Name
UTG_PerceivedCharacters()

Public Attributes

Name
[[EUtilityAI_EnemyOrFriendly]] RelevantFaction
bool bCheckAllowedDamagingFaction
bool bDisregardDownedPlayers

Updated on 2025-01-21 at 09:02:25 +0100