UTG_PerceivedCharacters¶
#include <TG_PerceivedCharacters.h>
Inherits from UUtilityAI_TargetGenerator, UObject
Public Functions¶
| Name | |
|---|---|
| UTG_PerceivedCharacters() |
Public Attributes¶
| Name | |
|---|---|
| [[EUtilityAI_EnemyOrFriendly]] | RelevantFaction |
| bool | bCheckAllowedDamagingFaction |
| bool | bDisregardDownedPlayers |
Updated on 2025-01-21 at 09:02:25 +0100