UUtilityAI_DecisionMaker¶
#include <UtilityAI_DecisionMaker.h>
Inherits from UActorComponent
Inherited by UUtilityAI_CombatDecisionMaker
Public Functions¶
| Name | |
|---|---|
| UUtilityAI_DecisionMaker() |
Public Attributes¶
| Name | |
|---|---|
| TArray< TSubclassOf< UUtilityAI_BehaviorSet > > | BehaviorSets |
| TArray< UUtilityAI_Behavior * > | Behaviors |
| TMap< TSubclassOf< UUtilityAI_Behavior >, UUtilityAI_Behavior * > | BehaviorsByClass |
| UBlackboardData * | BlackboardAsset |
| FUtilityAI_Decision | DecisionPendingDisengage |
| FUtilityAI_Decision | LastDecision |
| TArray< FUtilityAI_Decision > | LastDecisions |
| TMap< TSubclassOf< UUtilityAI_Behavior >, float > | LastTimeBehaviorChosen |
| EStaggeredUpdateCategory | UpdateCategory |
| bool | bHasInitialized |
| bool | bIsCombatDecisionMaker |
Protected Attributes¶
| Name | |
|---|---|
| TSet< FBehaviorSetOverride > | BehaviorOverrides |
| FBehaviorSetOverride | ForcedBehaviorSet |
Updated on 2025-01-21 at 09:02:25 +0100