UUtilityAI_CombatDecisionMaker¶
#include <UtilityAI_CombatDecisionMaker.h>
Inherits from UUtilityAI_DecisionMaker, UActorComponent
Public Functions¶
Name | |
---|---|
FIncomingAttackInfo | GetIncomingAttackInfo() const |
UUtilityAI_CombatDecisionMaker() |
Public Attributes¶
Name | |
---|---|
FCombatEventBehaviors | Blocked_BehaviorSet |
FCombatEventBehaviors | DamageCaused_BehaviorSet |
FCombatEventBehaviors | EnemyBlockedMyHit_BehaviorSet |
FCombatEventBehaviors | EnemyEnteredCC_BehaviorSet |
FTimerHandle | HandleAttackTimer |
FTimerHandle | HandleParryTimer |
FCombatEventBehaviors | IncomingAttack_BehaviorSet |
FCombatEventBehaviors | IncomingCombatStateChange_BehaviorSet |
FCombatEventBehaviors | IncomingShove_BehaviorSet |
ATBLCharacter * | OverrideDecisionActor |
FCombatEventBehaviors | ParrySuccess_BehaviorSet |
FCombatEventBehaviors | Recovery_BehaviorSet |
FCombatEventBehaviors | Thwacked_BehaviorSet |
FCombatEventBehaviors | TookDamage_BehaviorSet |
bool | bShouldRecieveAllCombatStateChanges |
Updated on 2025-01-21 at 09:02:25 +0100