UUtilityAI_CombatDecisionMaker¶
#include <UtilityAI_CombatDecisionMaker.h>
Inherits from UUtilityAI_DecisionMaker, UActorComponent
Public Functions¶
| Name | |
|---|---|
| FIncomingAttackInfo | GetIncomingAttackInfo() const |
| UUtilityAI_CombatDecisionMaker() |
Public Attributes¶
| Name | |
|---|---|
| FCombatEventBehaviors | Blocked_BehaviorSet |
| FCombatEventBehaviors | DamageCaused_BehaviorSet |
| FCombatEventBehaviors | EnemyBlockedMyHit_BehaviorSet |
| FCombatEventBehaviors | EnemyEnteredCC_BehaviorSet |
| FTimerHandle | HandleAttackTimer |
| FTimerHandle | HandleParryTimer |
| FCombatEventBehaviors | IncomingAttack_BehaviorSet |
| FCombatEventBehaviors | IncomingCombatStateChange_BehaviorSet |
| FCombatEventBehaviors | IncomingShove_BehaviorSet |
| ATBLCharacter * | OverrideDecisionActor |
| FCombatEventBehaviors | ParrySuccess_BehaviorSet |
| FCombatEventBehaviors | Recovery_BehaviorSet |
| FCombatEventBehaviors | Thwacked_BehaviorSet |
| FCombatEventBehaviors | TookDamage_BehaviorSet |
| bool | bShouldRecieveAllCombatStateChanges |
Updated on 2025-01-21 at 09:02:25 +0100