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UUtilityAI_CombatDecisionMaker

#include <UtilityAI_CombatDecisionMaker.h>

Inherits from UUtilityAI_DecisionMaker, UActorComponent

Public Functions

Name
FIncomingAttackInfo GetIncomingAttackInfo() const
UUtilityAI_CombatDecisionMaker()

Public Attributes

Name
FCombatEventBehaviors Blocked_BehaviorSet
FCombatEventBehaviors DamageCaused_BehaviorSet
FCombatEventBehaviors EnemyBlockedMyHit_BehaviorSet
FCombatEventBehaviors EnemyEnteredCC_BehaviorSet
FTimerHandle HandleAttackTimer
FTimerHandle HandleParryTimer
FCombatEventBehaviors IncomingAttack_BehaviorSet
FCombatEventBehaviors IncomingCombatStateChange_BehaviorSet
FCombatEventBehaviors IncomingShove_BehaviorSet
ATBLCharacter * OverrideDecisionActor
FCombatEventBehaviors ParrySuccess_BehaviorSet
FCombatEventBehaviors Recovery_BehaviorSet
FCombatEventBehaviors Thwacked_BehaviorSet
FCombatEventBehaviors TookDamage_BehaviorSet
bool bShouldRecieveAllCombatStateChanges

Updated on 2025-01-21 at 09:02:25 +0100