UTBLProjectileMovementComponent
#include <TBLProjectileMovementComponent.h>
Inherits from UProjectileMovementComponent, IReplicatedSubobjectInterface
Public Functions
Protected Functions
Public Attributes
|
Name |
float |
AccumulatedTickTime |
FRotator |
AngularVelocity |
FVector |
BounceVelocity |
TWeakObjectPtr< UProjectileCollision > |
CollisionHandler |
TArray< TWeakObjectPtr< AActor > > |
CollisionIgnoreActors |
float |
DistanceTravelled |
TArray< FName > |
DoNotCollideWithTaggedActors |
float |
Drag |
float |
DrawStrengthModifier |
float |
FacingEnemyMaxAngle |
float |
FacingOtherMaxAngle |
float |
FacingTargetTime |
float |
FacingTeammateMaxAngle |
UTBLProjectileMovementComponent * |
FakeClientProjectile |
float |
FakeClientSubStepDistanceTravelled |
FVector |
FakeClientSubStepLocation |
FVector |
FakeClientSubStepVelocity |
UTBLProjectileMovementComponent * |
FakeClientTarget |
FFakeProjectileUpdate |
FakeProjectileUpdate |
TArray< FHitActorInfo > |
HitActors |
FVector |
HitVelocity |
float |
InitialNonCollisionTime |
FRotator |
InitialRotation |
FVector |
InitiatorLocationOnSpawn |
FRotator |
InitiatorRotationOnSpawn |
[[FHitResult]] |
LastHitResult |
FBlockingHitSignature |
OnBlockingHit |
FDisabledSignature |
OnDisabled |
FBlockingHitSignature |
OnFakeClientBlockingHit |
FMovementFinishedSignature |
OnMovementFinished |
FMovementStartedSignature |
OnMovementStarted |
TArray< FHitActorInfo > |
OverlappedParryActors |
float |
ProjectileStartTime |
float |
TornOffLifeSpan |
bool |
bDoNotCollideWithEnemies |
bool |
bDoNotCollideWithProjectiles |
bool |
bDoNotCollideWithTeammates |
bool |
bEnableDragging |
bool |
bFakeClient |
bool |
bFakeClientDestroyed |
bool |
bFakeClientOffset |
bool |
bFakeClientSubStep |
bool |
bFixedSubstepOnServer |
bool |
bParryImmediately |
bool |
bParryImmediatelyTeammates |
bool |
bUseProjectileControlComponent |
bool |
bWaitForAbilities |
bool |
bWasLastHitBlocked |
bool |
bWasTickedThisFrame |
Protected Attributes
Updated on 2025-01-21 at 09:02:25 +0100