UProjectileCollision¶
#include <ProjectileCollision.h>
Inherits from UObject
Public Functions¶
Name | |
---|---|
void | HandleDelayedHits() |
bool | IgnoreCharactersBehind([[FHitResult]] Hit) const |
void | OnBeginOverlap(UPrimitiveComponent * OverlappedComponent, AActor * Other, UPrimitiveComponent * OtherComp, int32 OtherBodyIndex, bool bFromSweep, const [[FHitResult]] & OverlapInfo) |
void | OnHit(UPrimitiveComponent * HitComponent, AActor * OtherActor, UPrimitiveComponent * OtherComp, FVector NormalImpulse, const [[FHitResult]] & Hit) |
UProjectileCollision() |
Public Attributes¶
Name | |
---|---|
UTBLProjectileMovementComponent * | ProjectileMovement |
TWeakObjectPtr< UShapeComponent > | ShapeComponent |
bool | bCosmeticCollision |
Updated on 2025-01-21 at 09:02:24 +0100