UProjectileCollision¶
#include <ProjectileCollision.h>
Inherits from UObject
Public Functions¶
| Name | |
|---|---|
| void | HandleDelayedHits() |
| bool | IgnoreCharactersBehind([[FHitResult]] Hit) const |
| void | OnBeginOverlap(UPrimitiveComponent * OverlappedComponent, AActor * Other, UPrimitiveComponent * OtherComp, int32 OtherBodyIndex, bool bFromSweep, const [[FHitResult]] & OverlapInfo) |
| void | OnHit(UPrimitiveComponent * HitComponent, AActor * OtherActor, UPrimitiveComponent * OtherComp, FVector NormalImpulse, const [[FHitResult]] & Hit) |
| UProjectileCollision() |
Public Attributes¶
| Name | |
|---|---|
| UTBLProjectileMovementComponent * | ProjectileMovement |
| TWeakObjectPtr< UShapeComponent > | ShapeComponent |
| bool | bCosmeticCollision |
Updated on 2025-01-21 at 09:02:24 +0100