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UProjectileCollision

#include <ProjectileCollision.h>

Inherits from UObject

Public Functions

Name
void HandleDelayedHits()
bool IgnoreCharactersBehind([[FHitResult]] Hit) const
void OnBeginOverlap(UPrimitiveComponent * OverlappedComponent, AActor * Other, UPrimitiveComponent * OtherComp, int32 OtherBodyIndex, bool bFromSweep, const [[FHitResult]] & OverlapInfo)
void OnHit(UPrimitiveComponent * HitComponent, AActor * OtherActor, UPrimitiveComponent * OtherComp, FVector NormalImpulse, const [[FHitResult]] & Hit)
UProjectileCollision()

Public Attributes

Name
UTBLProjectileMovementComponent * ProjectileMovement
TWeakObjectPtr< UShapeComponent > ShapeComponent
bool bCosmeticCollision

Updated on 2025-01-21 at 09:02:24 +0100