USpawnQueuer¶
#include <SpawnQueuer.h>
Inherits from UTBLObject, UAssemblyObject, UObject
Inherited by UCumulativeSpawnQueuer, UGroupSpawnQueuer, UNewSpawnSystemQueuer, URoundBasedSpawnQueuer, UWaveSpawnQueuer
Public Functions¶
| Name | |
|---|---|
| void | Activate() |
| bool | CanActivate() |
| bool | CanDeactivate() |
| void | Deactivate() |
| bool | IsActive() |
| void | ReceiveActivate() |
| void | ReceiveDeactivate() |
| bool | RemoveFromQueue(AController * PC) |
| bool | RequestSpawnFor(AController * PC) |
| USpawnQueuer() |
Public Attributes¶
| Name | |
|---|---|
| [[EFaction]] | Faction |
| FName | Name |
| FSpawnQueueActivated | OnActivated |
| FSpawnQueueDeactivated | OnDeactivated |
| FSpawnQueuePlayerReadyToSpawn | OnSpawnQueuePlayerReadyToSpawn |
| bool | bApplysToAllTeams |
| bool | bAutoActivate |
| bool | bAutoDeactivate |
Updated on 2025-01-21 at 09:02:24 +0100