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USpawnQueuer

#include <SpawnQueuer.h>

Inherits from UTBLObject, UAssemblyObject, UObject

Inherited by UCumulativeSpawnQueuer, UGroupSpawnQueuer, UNewSpawnSystemQueuer, URoundBasedSpawnQueuer, UWaveSpawnQueuer

Public Functions

Name
void Activate()
bool CanActivate()
bool CanDeactivate()
void Deactivate()
bool IsActive()
void ReceiveActivate()
void ReceiveDeactivate()
bool RemoveFromQueue(AController * PC)
bool RequestSpawnFor(AController * PC)
USpawnQueuer()

Public Attributes

Name
[[EFaction]] Faction
FName Name
FSpawnQueueActivated OnActivated
FSpawnQueueDeactivated OnDeactivated
FSpawnQueuePlayerReadyToSpawn OnSpawnQueuePlayerReadyToSpawn
bool bApplysToAllTeams
bool bAutoActivate
bool bAutoDeactivate

Updated on 2025-01-21 at 09:02:24 +0100