USpawnQueuer¶
#include <SpawnQueuer.h>
Inherits from UTBLObject, UAssemblyObject, UObject
Inherited by UCumulativeSpawnQueuer, UGroupSpawnQueuer, UNewSpawnSystemQueuer, URoundBasedSpawnQueuer, UWaveSpawnQueuer
Public Functions¶
Name | |
---|---|
void | Activate() |
bool | CanActivate() |
bool | CanDeactivate() |
void | Deactivate() |
bool | IsActive() |
void | ReceiveActivate() |
void | ReceiveDeactivate() |
bool | RemoveFromQueue(AController * PC) |
bool | RequestSpawnFor(AController * PC) |
USpawnQueuer() |
Public Attributes¶
Name | |
---|---|
[[EFaction]] | Faction |
FName | Name |
FSpawnQueueActivated | OnActivated |
FSpawnQueueDeactivated | OnDeactivated |
FSpawnQueuePlayerReadyToSpawn | OnSpawnQueuePlayerReadyToSpawn |
bool | bApplysToAllTeams |
bool | bAutoActivate |
bool | bAutoDeactivate |
Updated on 2025-01-21 at 09:02:24 +0100