Skip to content

UNativeCombatState_Release

#include <NativeCombatState_Release.h>

Inherits from UBaseCombatState, UCombatState, UAssemblyInstance, UObject

Public Functions

Name
bool AllowSprinting() const
void HandleQueuedParryCounter()
void OnAllowCounters(float OverTime)
void ShouldDelayCounter(bool & Delay, float & DelayTime)
UNativeCombatState_Release()

Public Attributes

Name
uint8 AllowCounters
float ClearAttackQueueTime
UAttackType * DashJumpAttackType
TMap< FName, float > DelayCounterTime
float DelayCounterTimeOnBlocked
float DelayCounterTimeOnHit
uint8 HasHit
float HasHitTime
uint8 HitWasBlocked
FName PreviousCombatState
uint8 PreviousHasHit
float PreviousHasHitTime
uint8 PreviousHitWasBlocked
float PreviousStateTime

Updated on 2025-01-21 at 09:02:24 +0100