UNativeCombatState_Release¶
#include <NativeCombatState_Release.h>
Inherits from UBaseCombatState, UCombatState, UAssemblyInstance, UObject
Public Functions¶
| Name | |
|---|---|
| bool | AllowSprinting() const |
| void | HandleQueuedParryCounter() |
| void | OnAllowCounters(float OverTime) |
| void | ShouldDelayCounter(bool & Delay, float & DelayTime) |
| UNativeCombatState_Release() |
Public Attributes¶
| Name | |
|---|---|
| uint8 | AllowCounters |
| float | ClearAttackQueueTime |
| UAttackType * | DashJumpAttackType |
| TMap< FName, float > | DelayCounterTime |
| float | DelayCounterTimeOnBlocked |
| float | DelayCounterTimeOnHit |
| uint8 | HasHit |
| float | HasHitTime |
| uint8 | HitWasBlocked |
| FName | PreviousCombatState |
| uint8 | PreviousHasHit |
| float | PreviousHasHitTime |
| uint8 | PreviousHitWasBlocked |
| float | PreviousStateTime |
Updated on 2025-01-21 at 09:02:24 +0100