UNativeCombatState_Release¶
#include <NativeCombatState_Release.h>
Inherits from UBaseCombatState, UCombatState, UAssemblyInstance, UObject
Public Functions¶
Name | |
---|---|
bool | AllowSprinting() const |
void | HandleQueuedParryCounter() |
void | OnAllowCounters(float OverTime) |
void | ShouldDelayCounter(bool & Delay, float & DelayTime) |
UNativeCombatState_Release() |
Public Attributes¶
Name | |
---|---|
uint8 | AllowCounters |
float | ClearAttackQueueTime |
UAttackType * | DashJumpAttackType |
TMap< FName, float > | DelayCounterTime |
float | DelayCounterTimeOnBlocked |
float | DelayCounterTimeOnHit |
uint8 | HasHit |
float | HasHitTime |
uint8 | HitWasBlocked |
FName | PreviousCombatState |
uint8 | PreviousHasHit |
float | PreviousHasHitTime |
uint8 | PreviousHitWasBlocked |
float | PreviousStateTime |
Updated on 2025-01-21 at 09:02:24 +0100