UBaseCombatState¶
#include <BaseCombatState.h>
Inherits from UCombatState, UAssemblyInstance, UObject
Inherited by UNativeCombatState_Release
Public Functions¶
Name | |
---|---|
void | AddReloadHint() |
bool | DidHitInRelease() const |
void | DropHeavyObject() |
float | GetStaminaPercent() const |
bool | NeedToReload() const |
void | Reload() |
void | RemoveReloadHint() |
void | ToggleReloadHint(bool Enable) |
UBaseCombatState() |
Public Attributes¶
Name | |
---|---|
uint8 | CanReloadInState |
Protected Attributes¶
Name | |
---|---|
TWeakObjectPtr< UUserWidget > | InputHintsWidget |
Updated on 2025-01-21 at 09:02:24 +0100