UBaseCombatState¶
#include <BaseCombatState.h>
Inherits from UCombatState, UAssemblyInstance, UObject
Inherited by UNativeCombatState_Release
Public Functions¶
| Name | |
|---|---|
| void | AddReloadHint() |
| bool | DidHitInRelease() const |
| void | DropHeavyObject() |
| float | GetStaminaPercent() const |
| bool | NeedToReload() const |
| void | Reload() |
| void | RemoveReloadHint() |
| void | ToggleReloadHint(bool Enable) |
| UBaseCombatState() |
Public Attributes¶
| Name | |
|---|---|
| uint8 | CanReloadInState |
Protected Attributes¶
| Name | |
|---|---|
| TWeakObjectPtr< UUserWidget > | InputHintsWidget |
Updated on 2025-01-21 at 09:02:24 +0100