Skip to content

UAttackType

#include <AttackType.h>

Inherits from UAssemblyBlueprint, UBlueprint

Public Functions

Name
[[EOnHitEffect]] [[GetHitEffect]](AActor * Target)
UAttackType()

Public Attributes

Name
[[EActivateAbility]] ActivateAbility
FName ActivateCombatState
[[EAnimationType]] AnimationType
FName AttackCategory
[[EAttackTypeCategory]] AttackTypeCategory
[[EAttackerBlockedPolicy]] AttackerBlockedPolicy
[[EAttackerBlockedPolicy]] AttackerCounteredPolicy
TMap< [[EBlockingCategory]], [[EAttackerBlockedPolicy]] > BlockedPolicyPerCategory
[[EWorldHitPolicy]] BreakableHitPolicy
TArray< FName > CanBeBlockedByParryBox
UCurveFloat * ChargeStabDamageModifier
[[EClashPolicy]] ClashPolicy
[[ECombatStateBehavior]] CombatStateBehavior
TMap< FName, FCombatStateSlowdown > CombatStateSlowdown
[[EComboTimingPolicy]] ComboFromJabPolicy
[[EComboTimingPolicy]] ComboFromParryReleasePolicy
[[EComboTimingPolicy]] ComboFromRecoveryPolicy
[[EComboTimingPolicy]] ComboFromReleasePolicy
[[EComboTimingPolicy]] ComboFromThwackPolicy
UCurveVector * DamageScaleAgainstMountedRiders
UCurveVector * DamageScaleAgainstMounts
UCurveVector * DamageScaleOnHorseback
[[EDefenderBlockedPolicy]] DefenderBlockedPolicy
[[FText]] Description
float DownedDamageModifier
float EarlyHitDelay
FEarlyHitParams EarlyHitParams
[[EEarlyHitPolicy]] EarlyHitPolicy
TArray< FFullBodyAnimationModifier > FullBodyAnimationModifiers
float FullBodyStartOfReleaseTime
[[EHeldBehavior]] HeldBehavior
float LockTurnAngle
float MinimumHoldingTime
[[EOnHitPolicy]] OnHitPolicy
[[EOnStaminaDrainedPolicy]] OnStaminaDrainedPolicy
[[EDefenderBlockedPolicy]] ParrySuccessShieldBreakPolicy
[[EPassiveShieldPolicy]] PassiveShieldPolicy
[[EReleaseCancelPolicy]] ReleaseCancelPolicy
FStaminaDrain StaminaDrain
[[ECombatStateEvent]] StartTurnLock
[[EOnHitEffect]] TargetHitEffect
[[EOnHitEffect]] TargetHitEffectHorse
[[ETeamHitDamagePolicy]] TeamHitDamagePolicy
[[ETeamHitPolicy]] TeamHitPolicy
FTurnLockParams TurnLockParams
int32 Version
[[EWindupInputReleasedPolicy]] WindupInputReleasedPolicy
[[EWorldHitPolicy]] WorldHitPolicy
bool bAddComboFromBlockedTime
bool bAddComboFromMissedAttackTime
bool bCanAlwaysQueueCombo
bool bCanBeCancelled
bool bCanBendUpperBody
bool bCanCancelOtherAttack
bool bCanClash
bool bCanComboInInterrupt
bool bCanComboInto
bool bCanComboIntoSelf
bool bCanComboOutOf
bool bCanComboOutOfIfMissed
bool bCanCrouch
bool bCanFeint
bool bCanFeintInto
bool bCanHoldCombo
bool bCanQueueAttack
bool bCanRiposte
bool bCancelOnAttackInput
bool bCancelUsesStamina
bool bDisableArmCollision
bool bDoEarlyHits
bool bHorseLeftSideAltAttack
bool bIsUninterruptibleInRelease
bool bShouldLoopRelease
bool bSlowdownOnFire
bool bUseAttackTypeModifier
bool bUseChargeStabDamageModifier
bool bUseDownedDamageModifier
bool bUseLocationBasedDamage
bool bUseLockTurnAngle
bool bUseParryBreakDamageModifier
bool bUseProjectileDamageModifiers
bool bUseStaminaDrain
bool bUseTracerHitDirection
bool bUseTurnLock

Updated on 2025-01-21 at 09:02:23 +0100