UAttackType¶
#include <AttackType.h>
Inherits from UAssemblyBlueprint, UBlueprint
Public Functions¶
| Name | |
|---|---|
| [[EOnHitEffect]] | [[GetHitEffect]](AActor * Target) |
| UAttackType() |
Public Attributes¶
| Name | |
|---|---|
| [[EActivateAbility]] | ActivateAbility |
| FName | ActivateCombatState |
| [[EAnimationType]] | AnimationType |
| FName | AttackCategory |
| [[EAttackTypeCategory]] | AttackTypeCategory |
| [[EAttackerBlockedPolicy]] | AttackerBlockedPolicy |
| [[EAttackerBlockedPolicy]] | AttackerCounteredPolicy |
| TMap< [[EBlockingCategory]], [[EAttackerBlockedPolicy]] > | BlockedPolicyPerCategory |
| [[EWorldHitPolicy]] | BreakableHitPolicy |
| TArray< FName > | CanBeBlockedByParryBox |
| UCurveFloat * | ChargeStabDamageModifier |
| [[EClashPolicy]] | ClashPolicy |
| [[ECombatStateBehavior]] | CombatStateBehavior |
| TMap< FName, FCombatStateSlowdown > | CombatStateSlowdown |
| [[EComboTimingPolicy]] | ComboFromJabPolicy |
| [[EComboTimingPolicy]] | ComboFromParryReleasePolicy |
| [[EComboTimingPolicy]] | ComboFromRecoveryPolicy |
| [[EComboTimingPolicy]] | ComboFromReleasePolicy |
| [[EComboTimingPolicy]] | ComboFromThwackPolicy |
| UCurveVector * | DamageScaleAgainstMountedRiders |
| UCurveVector * | DamageScaleAgainstMounts |
| UCurveVector * | DamageScaleOnHorseback |
| [[EDefenderBlockedPolicy]] | DefenderBlockedPolicy |
| [[FText]] | Description |
| float | DownedDamageModifier |
| float | EarlyHitDelay |
| FEarlyHitParams | EarlyHitParams |
| [[EEarlyHitPolicy]] | EarlyHitPolicy |
| TArray< FFullBodyAnimationModifier > | FullBodyAnimationModifiers |
| float | FullBodyStartOfReleaseTime |
| [[EHeldBehavior]] | HeldBehavior |
| float | LockTurnAngle |
| float | MinimumHoldingTime |
| [[EOnHitPolicy]] | OnHitPolicy |
| [[EOnStaminaDrainedPolicy]] | OnStaminaDrainedPolicy |
| [[EDefenderBlockedPolicy]] | ParrySuccessShieldBreakPolicy |
| [[EPassiveShieldPolicy]] | PassiveShieldPolicy |
| [[EReleaseCancelPolicy]] | ReleaseCancelPolicy |
| FStaminaDrain | StaminaDrain |
| [[ECombatStateEvent]] | StartTurnLock |
| [[EOnHitEffect]] | TargetHitEffect |
| [[EOnHitEffect]] | TargetHitEffectHorse |
| [[ETeamHitDamagePolicy]] | TeamHitDamagePolicy |
| [[ETeamHitPolicy]] | TeamHitPolicy |
| FTurnLockParams | TurnLockParams |
| int32 | Version |
| [[EWindupInputReleasedPolicy]] | WindupInputReleasedPolicy |
| [[EWorldHitPolicy]] | WorldHitPolicy |
| bool | bAddComboFromBlockedTime |
| bool | bAddComboFromMissedAttackTime |
| bool | bCanAlwaysQueueCombo |
| bool | bCanBeCancelled |
| bool | bCanBendUpperBody |
| bool | bCanCancelOtherAttack |
| bool | bCanClash |
| bool | bCanComboInInterrupt |
| bool | bCanComboInto |
| bool | bCanComboIntoSelf |
| bool | bCanComboOutOf |
| bool | bCanComboOutOfIfMissed |
| bool | bCanCrouch |
| bool | bCanFeint |
| bool | bCanFeintInto |
| bool | bCanHoldCombo |
| bool | bCanQueueAttack |
| bool | bCanRiposte |
| bool | bCancelOnAttackInput |
| bool | bCancelUsesStamina |
| bool | bDisableArmCollision |
| bool | bDoEarlyHits |
| bool | bHorseLeftSideAltAttack |
| bool | bIsUninterruptibleInRelease |
| bool | bShouldLoopRelease |
| bool | bSlowdownOnFire |
| bool | bUseAttackTypeModifier |
| bool | bUseChargeStabDamageModifier |
| bool | bUseDownedDamageModifier |
| bool | bUseLocationBasedDamage |
| bool | bUseLockTurnAngle |
| bool | bUseParryBreakDamageModifier |
| bool | bUseProjectileDamageModifiers |
| bool | bUseStaminaDrain |
| bool | bUseTracerHitDirection |
| bool | bUseTurnLock |
Updated on 2025-01-21 at 09:02:23 +0100