UAttackType¶
#include <AttackType.h>
Inherits from UAssemblyBlueprint, UBlueprint
Public Functions¶
Name | |
---|---|
[[EOnHitEffect]] | [[GetHitEffect]](AActor * Target) |
UAttackType() |
Public Attributes¶
Name | |
---|---|
[[EActivateAbility]] | ActivateAbility |
FName | ActivateCombatState |
[[EAnimationType]] | AnimationType |
FName | AttackCategory |
[[EAttackTypeCategory]] | AttackTypeCategory |
[[EAttackerBlockedPolicy]] | AttackerBlockedPolicy |
[[EAttackerBlockedPolicy]] | AttackerCounteredPolicy |
TMap< [[EBlockingCategory]], [[EAttackerBlockedPolicy]] > | BlockedPolicyPerCategory |
[[EWorldHitPolicy]] | BreakableHitPolicy |
TArray< FName > | CanBeBlockedByParryBox |
UCurveFloat * | ChargeStabDamageModifier |
[[EClashPolicy]] | ClashPolicy |
[[ECombatStateBehavior]] | CombatStateBehavior |
TMap< FName, FCombatStateSlowdown > | CombatStateSlowdown |
[[EComboTimingPolicy]] | ComboFromJabPolicy |
[[EComboTimingPolicy]] | ComboFromParryReleasePolicy |
[[EComboTimingPolicy]] | ComboFromRecoveryPolicy |
[[EComboTimingPolicy]] | ComboFromReleasePolicy |
[[EComboTimingPolicy]] | ComboFromThwackPolicy |
UCurveVector * | DamageScaleAgainstMountedRiders |
UCurveVector * | DamageScaleAgainstMounts |
UCurveVector * | DamageScaleOnHorseback |
[[EDefenderBlockedPolicy]] | DefenderBlockedPolicy |
[[FText]] | Description |
float | DownedDamageModifier |
float | EarlyHitDelay |
FEarlyHitParams | EarlyHitParams |
[[EEarlyHitPolicy]] | EarlyHitPolicy |
TArray< FFullBodyAnimationModifier > | FullBodyAnimationModifiers |
float | FullBodyStartOfReleaseTime |
[[EHeldBehavior]] | HeldBehavior |
float | LockTurnAngle |
float | MinimumHoldingTime |
[[EOnHitPolicy]] | OnHitPolicy |
[[EOnStaminaDrainedPolicy]] | OnStaminaDrainedPolicy |
[[EDefenderBlockedPolicy]] | ParrySuccessShieldBreakPolicy |
[[EPassiveShieldPolicy]] | PassiveShieldPolicy |
[[EReleaseCancelPolicy]] | ReleaseCancelPolicy |
FStaminaDrain | StaminaDrain |
[[ECombatStateEvent]] | StartTurnLock |
[[EOnHitEffect]] | TargetHitEffect |
[[EOnHitEffect]] | TargetHitEffectHorse |
[[ETeamHitDamagePolicy]] | TeamHitDamagePolicy |
[[ETeamHitPolicy]] | TeamHitPolicy |
FTurnLockParams | TurnLockParams |
int32 | Version |
[[EWindupInputReleasedPolicy]] | WindupInputReleasedPolicy |
[[EWorldHitPolicy]] | WorldHitPolicy |
bool | bAddComboFromBlockedTime |
bool | bAddComboFromMissedAttackTime |
bool | bCanAlwaysQueueCombo |
bool | bCanBeCancelled |
bool | bCanBendUpperBody |
bool | bCanCancelOtherAttack |
bool | bCanClash |
bool | bCanComboInInterrupt |
bool | bCanComboInto |
bool | bCanComboIntoSelf |
bool | bCanComboOutOf |
bool | bCanComboOutOfIfMissed |
bool | bCanCrouch |
bool | bCanFeint |
bool | bCanFeintInto |
bool | bCanHoldCombo |
bool | bCanQueueAttack |
bool | bCanRiposte |
bool | bCancelOnAttackInput |
bool | bCancelUsesStamina |
bool | bDisableArmCollision |
bool | bDoEarlyHits |
bool | bHorseLeftSideAltAttack |
bool | bIsUninterruptibleInRelease |
bool | bShouldLoopRelease |
bool | bSlowdownOnFire |
bool | bUseAttackTypeModifier |
bool | bUseChargeStabDamageModifier |
bool | bUseDownedDamageModifier |
bool | bUseLocationBasedDamage |
bool | bUseLockTurnAngle |
bool | bUseParryBreakDamageModifier |
bool | bUseProjectileDamageModifiers |
bool | bUseStaminaDrain |
bool | bUseTracerHitDirection |
bool | bUseTurnLock |
Updated on 2025-01-21 at 09:02:23 +0100