UKillXWithDamage¶
#include <KillXWithDamage.h>
Inherits from UBaseKillWorker, UTBLAchievementWorker, UObject
Public Functions¶
Name | |
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UKillXWithDamage() |
Protected Functions¶
Name | |
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void | PlayerCausedFallDamage(const FDeathDamageTakenEvent & DeathEvent, ATBLPlayerController * Controller) |
Updated on 2025-01-21 at 09:02:24 +0100