UDrainStamina¶
#include <DrainStamina.h>
Inherits from UObject
Public Functions¶
| Name | |
|---|---|
| UDrainStamina() |
Protected Functions¶
| Name | |
|---|---|
| void | OnCombatStateEvent(AActor * InActor, FName EventName, const FAttackInfo & EventAttackInfo) |
| void | OnDestroyed(AActor * DestroyedActor) |
| void | OnKilled(const FDeathDamageTakenEvent & DamageEvent) |
Protected Attributes¶
| Name | |
|---|---|
| TArray< FName > | CombatStates |
| int32 | DisabledId |
| float | DrainRate |
| UCurveFloat * | DrainRateModifier |
| float | LastTickTime |
| float | Time |
| bool | bEnabled |
Updated on 2025-01-21 at 09:02:24 +0100