UDrainStamina¶
#include <DrainStamina.h>
Inherits from UObject
Public Functions¶
Name | |
---|---|
UDrainStamina() |
Protected Functions¶
Name | |
---|---|
void | OnCombatStateEvent(AActor * InActor, FName EventName, const FAttackInfo & EventAttackInfo) |
void | OnDestroyed(AActor * DestroyedActor) |
void | OnKilled(const FDeathDamageTakenEvent & DamageEvent) |
Protected Attributes¶
Name | |
---|---|
TArray< FName > | CombatStates |
int32 | DisabledId |
float | DrainRate |
UCurveFloat * | DrainRateModifier |
float | LastTickTime |
float | Time |
bool | bEnabled |
Updated on 2025-01-21 at 09:02:24 +0100