Skip to content

UDrainStamina

#include <DrainStamina.h>

Inherits from UObject

Public Functions

Name
UDrainStamina()

Protected Functions

Name
void OnCombatStateEvent(AActor * InActor, FName EventName, const FAttackInfo & EventAttackInfo)
void OnDestroyed(AActor * DestroyedActor)
void OnKilled(const FDeathDamageTakenEvent & DamageEvent)

Protected Attributes

Name
TArray< FName > CombatStates
int32 DisabledId
float DrainRate
UCurveFloat * DrainRateModifier
float LastTickTime
float Time
bool bEnabled

Updated on 2025-01-21 at 09:02:24 +0100