FDeathEvent¶
#include <DeathEvent.h>
Public Functions¶
Name | |
---|---|
TBL_API | FDeathEvent() |
Public Attributes¶
Name | |
---|---|
UDamageSource * | DamageSource |
UAbilitySpec * | DamagingAbilitySpec |
ATBLPlayerState * | Killed |
TArray< UObject * > | Killers |
FName | KillingBlowAbilityTableRow |
AInventoryItem * | KillingBlowItem |
uint8 | bFellOutOfWorld |
uint8 | bIsHeadShotKill |
uint8 | bIsKilledKillingSpreeEnded |
uint8 | bIsKillerOnKillingSpree |
uint8 | bIsProjectile |
uint8 | bSuicideAndSwictchedTeamsInLoadout |
uint8 | bSwitchToSpectate |
uint8 | bTappedOut |
Updated on 2025-01-21 at 09:02:25 +0100