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FDeathEvent

#include <DeathEvent.h>

Public Functions

Name
TBL_API FDeathEvent()

Public Attributes

Name
UDamageSource * DamageSource
UAbilitySpec * DamagingAbilitySpec
ATBLPlayerState * Killed
TArray< UObject * > Killers
FName KillingBlowAbilityTableRow
AInventoryItem * KillingBlowItem
uint8 bFellOutOfWorld
uint8 bIsHeadShotKill
uint8 bIsKilledKillingSpreeEnded
uint8 bIsKillerOnKillingSpree
uint8 bIsProjectile
uint8 bSuicideAndSwictchedTeamsInLoadout
uint8 bSwitchToSpectate
uint8 bTappedOut

Updated on 2025-01-21 at 09:02:25 +0100