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UAbilitySpec

#include <AbilitySpec.h>

Inherits from UAssemblyBlueprint, UBlueprint

Public Functions

Name
void [[GetAllChildActions]](TArray< UAction * > & outActions) const
UAbilitySpec()

Public Attributes

Name
UAbilityActivationMethod * ActivationMethod
TArray< UAction * > AllActions
TArray< UCondition * > AllConditions
TArray< UAbilityTargetMethod * > AllTargetMethods
float BlueprintCleanupDelayTime
TArray< FCharacterControlOverTime > CharacterControl
[[EProjectileSpawnType]] ProjectileSpawnType
UAbilityTargetMethod * TargetMethod
bool bAimAtCrosshair
bool bInterruptOnDeath

Updated on 2025-01-21 at 09:02:23 +0100