UAbilitySpec¶
#include <AbilitySpec.h>
Inherits from UAssemblyBlueprint, UBlueprint
Public Functions¶
| Name | |
|---|---|
| void | [[GetAllChildActions]](TArray< UAction * > & outActions) const |
| UAbilitySpec() |
Public Attributes¶
| Name | |
|---|---|
| UAbilityActivationMethod * | ActivationMethod |
| TArray< UAction * > | AllActions |
| TArray< UCondition * > | AllConditions |
| TArray< UAbilityTargetMethod * > | AllTargetMethods |
| float | BlueprintCleanupDelayTime |
| TArray< FCharacterControlOverTime > | CharacterControl |
| [[EProjectileSpawnType]] | ProjectileSpawnType |
| UAbilityTargetMethod * | TargetMethod |
| bool | bAimAtCrosshair |
| bool | bInterruptOnDeath |
Updated on 2025-01-21 at 09:02:23 +0100