UAbilitySpec¶
#include <AbilitySpec.h>
Inherits from UAssemblyBlueprint, UBlueprint
Public Functions¶
Name | |
---|---|
void | [[GetAllChildActions]](TArray< UAction * > & outActions) const |
UAbilitySpec() |
Public Attributes¶
Name | |
---|---|
UAbilityActivationMethod * | ActivationMethod |
TArray< UAction * > | AllActions |
TArray< UCondition * > | AllConditions |
TArray< UAbilityTargetMethod * > | AllTargetMethods |
float | BlueprintCleanupDelayTime |
TArray< FCharacterControlOverTime > | CharacterControl |
[[EProjectileSpawnType]] | ProjectileSpawnType |
UAbilityTargetMethod * | TargetMethod |
bool | bAimAtCrosshair |
bool | bInterruptOnDeath |
Updated on 2025-01-21 at 09:02:23 +0100