FDamageTakenEventCompressed¶
#include <DamageTakenEventCompressed.h>
Public Functions¶
Name | |
---|---|
TBL_API | FDamageTakenEventCompressed() |
Public Attributes¶
Name | |
---|---|
FName | AbilitiesTableRow |
UAbilitySpec * | AbilitySpec |
[[EConditionType]] | ApplyCondition |
AActor * | AttachParent |
uint8 | BoneNameIndex |
float | Damage |
AActor * | DamageCauser |
AActor * | DamageInstigator |
UDamageSource * | DamageSource |
AActor * | DamageTaker |
uint8 | DamageTakerCombatStateIndex |
FGoreEventCompressed | GoreEventCompressed |
UPrimitiveComponent * | HitComponent |
FVector_NetQuantizeNormal | HitDirection |
FVector_NetQuantizeNormal | ImpactNormal |
FVector_NetQuantize10 | ImpactPointOverride |
AInventoryItem * | InventoryItem |
FVector_NetQuantize10 | Location |
[[ELocationBasedDamage]] | LocationBasedDamage |
float | NewStatValue |
FPostDamageEventInfoCompressed | PostDamageInfoCompressed |
AActor * | Projectile |
uint8 | bArrowParried |
uint8 | bBackStab |
uint8 | bDisarmed |
uint8 | bEnteredKillVolume |
uint8 | bKillingBlow |
uint8 | bLoseLimbCheat |
uint8 | bOverrideImpactPoint |
uint8 | bSuicide |
Updated on 2025-01-21 at 09:02:25 +0100