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FDamageTakenEventCompressed

#include <DamageTakenEventCompressed.h>

Public Functions

Name
TBL_API FDamageTakenEventCompressed()

Public Attributes

Name
FName AbilitiesTableRow
UAbilitySpec * AbilitySpec
[[EConditionType]] ApplyCondition
AActor * AttachParent
uint8 BoneNameIndex
float Damage
AActor * DamageCauser
AActor * DamageInstigator
UDamageSource * DamageSource
AActor * DamageTaker
uint8 DamageTakerCombatStateIndex
FGoreEventCompressed GoreEventCompressed
UPrimitiveComponent * HitComponent
FVector_NetQuantizeNormal HitDirection
FVector_NetQuantizeNormal ImpactNormal
FVector_NetQuantize10 ImpactPointOverride
AInventoryItem * InventoryItem
FVector_NetQuantize10 Location
[[ELocationBasedDamage]] LocationBasedDamage
float NewStatValue
FPostDamageEventInfoCompressed PostDamageInfoCompressed
AActor * Projectile
uint8 bArrowParried
uint8 bBackStab
uint8 bDisarmed
uint8 bEnteredKillVolume
uint8 bKillingBlow
uint8 bLoseLimbCheat
uint8 bOverrideImpactPoint
uint8 bSuicide

Updated on 2025-01-21 at 09:02:25 +0100