FDamageTakenEventCompressed¶
#include <DamageTakenEventCompressed.h>
Public Functions¶
| Name | |
|---|---|
| TBL_API | FDamageTakenEventCompressed() |
Public Attributes¶
| Name | |
|---|---|
| FName | AbilitiesTableRow |
| UAbilitySpec * | AbilitySpec |
| [[EConditionType]] | ApplyCondition |
| AActor * | AttachParent |
| uint8 | BoneNameIndex |
| float | Damage |
| AActor * | DamageCauser |
| AActor * | DamageInstigator |
| UDamageSource * | DamageSource |
| AActor * | DamageTaker |
| uint8 | DamageTakerCombatStateIndex |
| FGoreEventCompressed | GoreEventCompressed |
| UPrimitiveComponent * | HitComponent |
| FVector_NetQuantizeNormal | HitDirection |
| FVector_NetQuantizeNormal | ImpactNormal |
| FVector_NetQuantize10 | ImpactPointOverride |
| AInventoryItem * | InventoryItem |
| FVector_NetQuantize10 | Location |
| [[ELocationBasedDamage]] | LocationBasedDamage |
| float | NewStatValue |
| FPostDamageEventInfoCompressed | PostDamageInfoCompressed |
| AActor * | Projectile |
| uint8 | bArrowParried |
| uint8 | bBackStab |
| uint8 | bDisarmed |
| uint8 | bEnteredKillVolume |
| uint8 | bKillingBlow |
| uint8 | bLoseLimbCheat |
| uint8 | bOverrideImpactPoint |
| uint8 | bSuicide |
Updated on 2025-01-21 at 09:02:25 +0100