AAbilityInvocation¶
#include <AbilityInvocation.h>
Inherits from AActor, IInstancedObjectContainer
Public Functions¶
| Name | |
|---|---|
| AAbilityInvocation() | |
| void | AddInvocationActor(FName ActorName, AActor * Actor) |
| int32 | FindInvocationActor(AActor * Actor) |
| void | FindInvocationActors(FName ActorName, TArray< AActor * > & OutActors) |
| void | OnActorDestroyed(AActor * Actor) |
| void | RemoveInvocationActor(AActor * Actor) |
| void | Terminate() |
Public Attributes¶
| Name | |
|---|---|
| FName | AbilitiesTableRow |
| UAbilityActivationMethod * | ActivationMethod |
| int32 | AttackID |
| TArray< FTimerHandle > | AutonomousTimers |
| double | CompletionTime |
| int32 | Flags |
| int32 | ID |
| UAbilitySpec * | InitiatedAbilitySpec |
| FAbilityInitiationParams | InitiationParams |
| AActor * | Initiator |
| AInventoryItem * | InventoryItem |
| TSubclassOf< AInventoryItem > | InventoryItemClass |
| TArray< FInvocationActor > | InvocationActors |
| FInvocationComplete | InvocationEvent |
| UAbilityInvocationRegistryComponent * | InvocationRegistry |
| FInvocationCompleteSignature | OnComplete |
| int32 | RandomSeed |
| UAbilityTargetMethod * | TargetMethod |
| bool | bActivationMethodFinished |
| bool | bActive |
| bool | bCleanedUp |
| bool | bClientComplete |
| bool | bClientInvocation |
| bool | bPendingCleanup |
| bool | bTargetMethodFinished |
Updated on 2025-01-21 at 09:02:23 +0100