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FActionContext

#include <ActionContext.h>

Public Functions

Name
TBL_API FActionContext()

Public Attributes

Name
UAbilitySpec * AbilitySpec
TWeakObjectPtr< AActor > CharacterWhoParried
TWeakObjectPtr< UPrimitiveComponent > CollisionComponent
FVector HitDirection
[[FHitResult]] HitResult
FVector ImpactPointOverride
TWeakObjectPtr< AAbilityInvocation > Invocation
TWeakObjectPtr< AActor > Projectile
TWeakObjectPtr< UAbilityTargetMethod > TargetMethod
TWeakObjectPtr< AInventoryItem > Weapon
bool bArrowParried
bool bCosmetic
bool bDisarmed
bool bHeadShotDamageOnly
bool bIgnoreAutonomousActions
bool bIsInTeamThwackRange
bool bMultiAttackHitParry
bool bOverrideImpactPoint
bool bParried

Updated on 2025-01-21 at 09:02:25 +0100