FActionContext¶
#include <ActionContext.h>
Public Functions¶
| Name | |
|---|---|
| TBL_API | FActionContext() |
Public Attributes¶
| Name | |
|---|---|
| UAbilitySpec * | AbilitySpec |
| TWeakObjectPtr< AActor > | CharacterWhoParried |
| TWeakObjectPtr< UPrimitiveComponent > | CollisionComponent |
| FVector | HitDirection |
| [[FHitResult]] | HitResult |
| FVector | ImpactPointOverride |
| TWeakObjectPtr< AAbilityInvocation > | Invocation |
| TWeakObjectPtr< AActor > | Projectile |
| TWeakObjectPtr< UAbilityTargetMethod > | TargetMethod |
| TWeakObjectPtr< AInventoryItem > | Weapon |
| bool | bArrowParried |
| bool | bCosmetic |
| bool | bDisarmed |
| bool | bHeadShotDamageOnly |
| bool | bIgnoreAutonomousActions |
| bool | bIsInTeamThwackRange |
| bool | bMultiAttackHitParry |
| bool | bOverrideImpactPoint |
| bool | bParried |
Updated on 2025-01-21 at 09:02:25 +0100