FActionContext¶
#include <ActionContext.h>
Public Functions¶
Name | |
---|---|
TBL_API | FActionContext() |
Public Attributes¶
Name | |
---|---|
UAbilitySpec * | AbilitySpec |
TWeakObjectPtr< AActor > | CharacterWhoParried |
TWeakObjectPtr< UPrimitiveComponent > | CollisionComponent |
FVector | HitDirection |
[[FHitResult]] | HitResult |
FVector | ImpactPointOverride |
TWeakObjectPtr< AAbilityInvocation > | Invocation |
TWeakObjectPtr< AActor > | Projectile |
TWeakObjectPtr< UAbilityTargetMethod > | TargetMethod |
TWeakObjectPtr< AInventoryItem > | Weapon |
bool | bArrowParried |
bool | bCosmetic |
bool | bDisarmed |
bool | bHeadShotDamageOnly |
bool | bIgnoreAutonomousActions |
bool | bIsInTeamThwackRange |
bool | bMultiAttackHitParry |
bool | bOverrideImpactPoint |
bool | bParried |
Updated on 2025-01-21 at 09:02:25 +0100