AWaterActor¶
#include <WaterActor.h>
Inherits from ATBLActor, IProjectileOverlapEventInterface, AActor, IReplicatedSubobjectInterface
Public Functions¶
| Name | |
|---|---|
| AWaterActor() | |
| void | OnKilled(const FDeathDamageTakenEvent Event) |
| void | OnWaterMeshBeginOverlap(UPrimitiveComponent * OverlappedComponent, AActor * OtherActor, UPrimitiveComponent * OtherComp, int32 OtherBodyIndex, bool bFromSweep, const [[FHitResult]] & SweepResult) |
| void | OnWaterOverlapEvent(AActor * Actor, FVector Location) |
Public Attributes¶
| Name | |
|---|---|
| UStaticMeshComponent * | StaticMesh |
| float | ZPlanExtent |
Updated on 2025-01-21 at 09:02:23 +0100