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AWaterActor

#include <WaterActor.h>

Inherits from ATBLActor, IProjectileOverlapEventInterface, AActor, IReplicatedSubobjectInterface

Public Functions

Name
AWaterActor()
void OnKilled(const FDeathDamageTakenEvent Event)
void OnWaterMeshBeginOverlap(UPrimitiveComponent * OverlappedComponent, AActor * OtherActor, UPrimitiveComponent * OtherComp, int32 OtherBodyIndex, bool bFromSweep, const [[FHitResult]] & SweepResult)
void OnWaterOverlapEvent(AActor * Actor, FVector Location)

Public Attributes

Name
UStaticMeshComponent * StaticMesh
float ZPlanExtent

Updated on 2025-01-21 at 09:02:23 +0100