ATBLPlayerCameraManager¶
#include <TBLPlayerCameraManager.h>
Inherits from APlayerCameraManager
Public Functions¶
| Name | |
|---|---|
| ATBLPlayerCameraManager() | |
| void | DisableDeathCam(bool bImmediate) |
| void | DisableSpawnFadeOut() |
| void | EnableDeathCam(ATBLCharacter * KilledCharacter) |
| void | EnableDeathCam_1P(AActor * Killed) |
| void | EnableSpawnFadeOut(float Duration) |
| AActor * | GetActualViewTarget() const |
| bool | IsSpawnFadeOutEnabled() const |
| void | OnPlayerMeshChanged(USkeletalMeshComponent * OldMesh, USkeletalMeshComponent * NewMesh) |
| bool | ShouldDoSpawnFadeOut() const |
| void | ToggleSpectatorCamera() |
Protected Functions¶
| Name | |
|---|---|
| UCameraComponent * | GetActiveCameraComponent() |
Public Attributes¶
| Name | |
|---|---|
| UCameraModifier_BlendInRotation * | CameraBlendInRotation |
| UCameraModifier_CancelRotation * | CameraCancelRotationMod |
| UCameraModifier_DeathCam * | CameraDeathMod |
| UCameraModifier_DeathCam1P * | CameraDeathMod_1P |
| UCameraModifier_Offset * | CameraOffsetMod |
| UCameraModifier_TurnLimit * | CameraTurnLimitMod |
| UCameraModifier_Zoom * | CameraZoomMod |
| UPostProcessComponent * | CharacterStatesPostProcessComponent |
| FLastSpectatorPOV | LastSpectatorPOV |
| UPostProcessComponent * | OutOfCombatPostProcessComponent |
| bool | bDisableCameraAnims |
| bool | bIsFirstPerson |
Protected Attributes¶
| Name | |
|---|---|
| UCameraModifier_ArrowCam * | ArrowCam |
| TSubclassOf< UCameraModifier_DeathCam > | CameraDeathModClass |
| TSubclassOf< UCameraModifier_DeathCam1P > | CameraDeathModClass_1P |
| TSubclassOf< UCameraModifier_HorizontalLock > | CameraHorizontalLockModClass |
| int32 | CameraModifierId |
| TMap< int32, UCameraModifier_TurnLock * > | CameraModifiers |
| TMap< UClass *, FPropertyModifiers > | CameraShakePropertyModifiers |
| TSubclassOf< UCameraModifier_TurnLimit > | CameraTurnLimitModClass |
| TSubclassOf< UCameraModifier_VerticalLock > | CameraVerticalLockModClass |
| UCameraModifier_FollowAnimation * | FollowAnimation |
| UCameraModifier_SpawnFadeOut * | SpawnFadeOut |
| bool | bLoopCameraShake |
Updated on 2025-01-21 at 09:02:23 +0100