ASpawnSequence¶
#include <SpawnSequence.h>
Inherits from AActor
Public Functions¶
| Name | |
|---|---|
| ASpawnSequence() | |
| bool | Activate() |
| void | ActivateDeactivate([[ESpawnSequenceActivateDeactivateAction]] Action) |
| void | AddSpawner(ASpawner * Spawner) |
| void | Deactivate() |
| void | EmptySpawnerList() |
| void | ForceSpawnController(AController * Controller) |
| void | Initialize(FSpawnSequenceProperties Properties) |
| void | PushSpawner(ASpawner * Spawner) |
| void | RemoveSpawner(ASpawner * Spawner) |
| void | SetSecondsBetweenWaves(float InSecondsBetweenWaves) |
| void | SetSpawnerList(const TArray< ASpawner * > & SpawnerList) |
Public Attributes¶
| Name | |
|---|---|
| int32 | CurrentIndex |
| [[EFaction]] | Faction |
| UCurveFloat * | MaxPlayersPlayerCountBonus |
| FSequenceFinished | OnSequenceFinished |
| TArray< ASpawner * > | PushedSpawners |
| float | SecondsBetweenWaves |
| UCurveFloat * | SecondsBetweenWavesPlayerCountBonus |
| int32 | SimultaneousWaves |
| FSpawnWaveParamOverrides | SpawnWaveParams |
| TArray< ASpawner * > | SpawnerQueue |
| TArray< ASpawner * > | Spawners |
| bool | bAlwaysKeepOneWaveActive |
| bool | bFastFirstSpawn |
| bool | bIsActive |
| bool | bLoop |
| bool | bOverrideWaveTimingToHalfOfSecondsBetweenWaves |
Updated on 2025-01-21 at 09:02:23 +0100