UTBLWeaponAnimInstance¶
#include <TBLWeaponAnimInstance.h>
Inherits from UTBLAnimInstance, UAnimInstance
Public Functions¶
Name | |
---|---|
void | AnimNotify_ShowArrow() |
void | EndWeaponAnimation() |
void | EventOnCombatStateChanged(FName PreviousState, FName NewState) |
void | OnAnimationSetChanged(FName AnimSetName, FAnimationSetDataTable AnimInfo, AInventoryItem * InInventoryItem) |
void | OnAttackMontageSectionChanged(UAnimMontage * Montage, int32 NextSection) |
void | OnDropped(AInventoryItem * Item, ATBLCharacter * Character, FTransform Transform) |
void | StartWeaponAnimation() |
UTBLWeaponAnimInstance() |
Public Attributes¶
Name | |
---|---|
UAnimationSet * | AnimationSetBase |
UAnimationSet * | AnimationSetBase1P |
UAnimationSet * | AnimationSetBase3P |
FName | AttackName |
FName | CombatState |
TMap< FName, FName > | IdlePoses |
AInventoryItem * | InventoryItem |
bool | Is3p |
bool | IsAddedToInventory |
bool | IsCarryable |
bool | IsEquipped |
bool | IsLoaded |
FName | MontageStartingSection |
FName | PreviousCombatState |
TArray< FName > | ReloadStates |
Updated on 2025-01-21 at 09:02:25 +0100