Skip to content

UTBLWeaponAnimInstance

#include <TBLWeaponAnimInstance.h>

Inherits from UTBLAnimInstance, UAnimInstance

Public Functions

Name
void AnimNotify_ShowArrow()
void EndWeaponAnimation()
void EventOnCombatStateChanged(FName PreviousState, FName NewState)
void OnAnimationSetChanged(FName AnimSetName, FAnimationSetDataTable AnimInfo, AInventoryItem * InInventoryItem)
void OnAttackMontageSectionChanged(UAnimMontage * Montage, int32 NextSection)
void OnDropped(AInventoryItem * Item, ATBLCharacter * Character, FTransform Transform)
void StartWeaponAnimation()
UTBLWeaponAnimInstance()

Public Attributes

Name
UAnimationSet * AnimationSetBase
UAnimationSet * AnimationSetBase1P
UAnimationSet * AnimationSetBase3P
FName AttackName
FName CombatState
TMap< FName, FName > IdlePoses
AInventoryItem * InventoryItem
bool Is3p
bool IsAddedToInventory
bool IsCarryable
bool IsEquipped
bool IsLoaded
FName MontageStartingSection
FName PreviousCombatState
TArray< FName > ReloadStates

Updated on 2025-01-21 at 09:02:25 +0100