UTBLWeaponAnimInstance¶
#include <TBLWeaponAnimInstance.h>
Inherits from UTBLAnimInstance, UAnimInstance
Public Functions¶
| Name | |
|---|---|
| void | AnimNotify_ShowArrow() |
| void | EndWeaponAnimation() |
| void | EventOnCombatStateChanged(FName PreviousState, FName NewState) |
| void | OnAnimationSetChanged(FName AnimSetName, FAnimationSetDataTable AnimInfo, AInventoryItem * InInventoryItem) |
| void | OnAttackMontageSectionChanged(UAnimMontage * Montage, int32 NextSection) |
| void | OnDropped(AInventoryItem * Item, ATBLCharacter * Character, FTransform Transform) |
| void | StartWeaponAnimation() |
| UTBLWeaponAnimInstance() |
Public Attributes¶
| Name | |
|---|---|
| UAnimationSet * | AnimationSetBase |
| UAnimationSet * | AnimationSetBase1P |
| UAnimationSet * | AnimationSetBase3P |
| FName | AttackName |
| FName | CombatState |
| TMap< FName, FName > | IdlePoses |
| AInventoryItem * | InventoryItem |
| bool | Is3p |
| bool | IsAddedToInventory |
| bool | IsCarryable |
| bool | IsEquipped |
| bool | IsLoaded |
| FName | MontageStartingSection |
| FName | PreviousCombatState |
| TArray< FName > | ReloadStates |
Updated on 2025-01-21 at 09:02:25 +0100