UTBLGameSingleton¶
#include <TBLGameSingleton.h>
Inherits from UObject
Public Functions¶
| Name | |
|---|---|
| TArray< AActor * > | GetActorsWithTag(FName Tag, UWorld * World) const |
| void | OnLevelAdded(ULevel * Level, UWorld * World) |
| UTBLGameSingleton() |
Public Attributes¶
| Name | |
|---|---|
| TArray< UObject * > | AsyncLoadedObjects |
| TArray< UObject * > | CachedClassDefaultObjects |
| TMap< [[ECharacterClass]], [[EOnlineStat]] > | CharacterClassToStat |
| FSoftObjectPath | CharacterCombatStatesClasssName |
| UCharacterCustomizationSettings * | CharacterCustomizationSettings |
| TMap< FString, int32 > | CharacterExertionSwitchEvents |
| UMaterial * | CompositeMaterial |
| FSoftObjectPath | CompositeMaterialName |
| UDataTable * | CustomPersonalityEmotesDataTable |
| TArray< FCustomPersonalityEmotesTableRow > | CustomPersonalityRows |
| TArray< UCharacterCustomization * > | CustomizationPresets |
| TArray< UDefaultCharacterCustomization * > | DefaultCharacterCustomizations |
| [[UPlayerClassData]] * | DefaultPlayerClassDataType |
| FSoftObjectPath | DefaultPlayerClassDataTypeName |
| TArray< UDefaultWeaponCustomization * > | DefaultWeaponsCustomizations |
| TArray< FFactionOverridePersonalityEmoteTableRow > | FactionOverridePersonalityEmotes |
| UDataTable * | FactionOverridePersonalityEmotesDataTable |
| UMaterial * | HeraldryRenderMaterial |
| FSoftObjectPath | HeraldryRenderMaterialName |
| FSoftObjectPath | HorseClassName |
| UClass * | OnlineConfigClass |
| UDataTable * | PersonalityEmotesDataTable |
| TArray< FPersonalityEmoteTableRow > | PersonalityRows |
| TMap< [[EOnlineStat]], UProgressionSpec * > | ProgressionSpec |
| TMap< UWorld *, UTextureAtlasManager * > | TextureAtlasManagers |
| TMap< FString, int32 > | WeaponActionSwitchEvents |
| FSoftObjectPath | WeaponFistClassName |
| TMap< [[EWeaponTag]], [[EOnlineStat]] > | WeaponTagToStat |
| bool | bNDAShown |
| bool | bSynchronousLoad |
Updated on 2025-01-21 at 09:02:25 +0100