UTBLGameSingleton¶
#include <TBLGameSingleton.h>
Inherits from UObject
Public Functions¶
Name | |
---|---|
TArray< AActor * > | GetActorsWithTag(FName Tag, UWorld * World) const |
void | OnLevelAdded(ULevel * Level, UWorld * World) |
UTBLGameSingleton() |
Public Attributes¶
Name | |
---|---|
TArray< UObject * > | AsyncLoadedObjects |
TArray< UObject * > | CachedClassDefaultObjects |
TMap< [[ECharacterClass]], [[EOnlineStat]] > | CharacterClassToStat |
FSoftObjectPath | CharacterCombatStatesClasssName |
UCharacterCustomizationSettings * | CharacterCustomizationSettings |
TMap< FString, int32 > | CharacterExertionSwitchEvents |
UMaterial * | CompositeMaterial |
FSoftObjectPath | CompositeMaterialName |
UDataTable * | CustomPersonalityEmotesDataTable |
TArray< FCustomPersonalityEmotesTableRow > | CustomPersonalityRows |
TArray< UCharacterCustomization * > | CustomizationPresets |
TArray< UDefaultCharacterCustomization * > | DefaultCharacterCustomizations |
[[UPlayerClassData]] * | DefaultPlayerClassDataType |
FSoftObjectPath | DefaultPlayerClassDataTypeName |
TArray< UDefaultWeaponCustomization * > | DefaultWeaponsCustomizations |
TArray< FFactionOverridePersonalityEmoteTableRow > | FactionOverridePersonalityEmotes |
UDataTable * | FactionOverridePersonalityEmotesDataTable |
UMaterial * | HeraldryRenderMaterial |
FSoftObjectPath | HeraldryRenderMaterialName |
FSoftObjectPath | HorseClassName |
UClass * | OnlineConfigClass |
UDataTable * | PersonalityEmotesDataTable |
TArray< FPersonalityEmoteTableRow > | PersonalityRows |
TMap< [[EOnlineStat]], UProgressionSpec * > | ProgressionSpec |
TMap< UWorld *, UTextureAtlasManager * > | TextureAtlasManagers |
TMap< FString, int32 > | WeaponActionSwitchEvents |
FSoftObjectPath | WeaponFistClassName |
TMap< [[EWeaponTag]], [[EOnlineStat]] > | WeaponTagToStat |
bool | bNDAShown |
bool | bSynchronousLoad |
Updated on 2025-01-21 at 09:02:25 +0100