UTextureAtlasManager¶
#include <TextureAtlasManager.h>
Inherits from UObject
Public Functions¶
Name | |
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void | OnAssetCacheComplete(URuntimeAssetCacheBuilder_ObjectBase * CachedAssetBuilder, bool Success) |
UTextureAtlasManager() |
Public Attributes¶
Name | |
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TArray< UTexture2D * > | BuiltTextures |
UMaterialInstanceDynamic * | HeraldryRenderMID |
UMaterialInstanceDynamic * | OriginalHelmetMID |
TArray< UObject * > | ReferencedObjects |
UTextureRenderTarget2D * | RenderTargetForHeraldry |
UTextureRenderTarget2D * | RenderTargetForTextureType |
UTextureRenderTarget2D * | RenderTargetTemp |
TArray< FName > | RuntimeMorphTargets |
bool | bHeraldryRenderTargetInitialized |
Updated on 2025-01-21 at 09:02:25 +0100