UTextureAtlasManager¶
#include <TextureAtlasManager.h>
Inherits from UObject
Public Functions¶
| Name | |
|---|---|
| void | OnAssetCacheComplete(URuntimeAssetCacheBuilder_ObjectBase * CachedAssetBuilder, bool Success) |
| UTextureAtlasManager() |
Public Attributes¶
| Name | |
|---|---|
| TArray< UTexture2D * > | BuiltTextures |
| UMaterialInstanceDynamic * | HeraldryRenderMID |
| UMaterialInstanceDynamic * | OriginalHelmetMID |
| TArray< UObject * > | ReferencedObjects |
| UTextureRenderTarget2D * | RenderTargetForHeraldry |
| UTextureRenderTarget2D * | RenderTargetForTextureType |
| UTextureRenderTarget2D * | RenderTargetTemp |
| TArray< FName > | RuntimeMorphTargets |
| bool | bHeraldryRenderTargetInitialized |
Updated on 2025-01-21 at 09:02:25 +0100