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UTextureAtlasManager

#include <TextureAtlasManager.h>

Inherits from UObject

Public Functions

Name
void OnAssetCacheComplete(URuntimeAssetCacheBuilder_ObjectBase * CachedAssetBuilder, bool Success)
UTextureAtlasManager()

Public Attributes

Name
TArray< UTexture2D * > BuiltTextures
UMaterialInstanceDynamic * HeraldryRenderMID
UMaterialInstanceDynamic * OriginalHelmetMID
TArray< UObject * > ReferencedObjects
UTextureRenderTarget2D * RenderTargetForHeraldry
UTextureRenderTarget2D * RenderTargetForTextureType
UTextureRenderTarget2D * RenderTargetTemp
TArray< FName > RuntimeMorphTargets
bool bHeraldryRenderTargetInitialized

Updated on 2025-01-21 at 09:02:25 +0100