UTBLGameModesLibrary¶
#include <TBLGameModesLibrary.h>
Inherits from UBlueprintFunctionLibrary
Public Functions¶
| Name | |
|---|---|
| void | ActivateDeactivateAllSpawnSequencesForFaction([[EFaction]] Faction, [[ESpawnSequenceActivateDeactivateAction]] Action, UObject * WorldContextObject) |
| TArray< ATBLCharacter * > | GetAllOutOfCombatCharactersForFaction(UObject * WorldContextObject, [[EFaction]] Faction) |
| TArray< ASpawnWave * > | GetAllSpawnWavesJoinableByController(UObject * WorldContextObject, AController * Controller) |
| ATBLWorldSettings * | GetTBLWorldSettings(const UObject * WorldContextObject) |
| UTBLGameModesLibrary() |
Updated on 2025-01-21 at 09:02:25 +0100