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UTBLGameModesLibrary

#include <TBLGameModesLibrary.h>

Inherits from UBlueprintFunctionLibrary

Public Functions

Name
void ActivateDeactivateAllSpawnSequencesForFaction([[EFaction]] Faction, [[ESpawnSequenceActivateDeactivateAction]] Action, UObject * WorldContextObject)
TArray< ATBLCharacter * > GetAllOutOfCombatCharactersForFaction(UObject * WorldContextObject, [[EFaction]] Faction)
TArray< ASpawnWave * > GetAllSpawnWavesJoinableByController(UObject * WorldContextObject, AController * Controller)
ATBLWorldSettings * GetTBLWorldSettings(const UObject * WorldContextObject)
UTBLGameModesLibrary()

Updated on 2025-01-21 at 09:02:25 +0100