UTBLGameModesLibrary¶
#include <TBLGameModesLibrary.h>
Inherits from UBlueprintFunctionLibrary
Public Functions¶
Name | |
---|---|
void | ActivateDeactivateAllSpawnSequencesForFaction([[EFaction]] Faction, [[ESpawnSequenceActivateDeactivateAction]] Action, UObject * WorldContextObject) |
TArray< ATBLCharacter * > | GetAllOutOfCombatCharactersForFaction(UObject * WorldContextObject, [[EFaction]] Faction) |
TArray< ASpawnWave * > | GetAllSpawnWavesJoinableByController(UObject * WorldContextObject, AController * Controller) |
ATBLWorldSettings * | GetTBLWorldSettings(const UObject * WorldContextObject) |
UTBLGameModesLibrary() |
Updated on 2025-01-21 at 09:02:25 +0100