ATBLWorldSettings¶
#include <TBLWorldSettings.h>
Inherits from AWorldSettings
Public Functions¶
Name | |
---|---|
TBL_API | ATBLWorldSettings() |
TMap< ASpawner *, FString > | GetSpawnerSequenceBindingPrefixes() |
virtual void | [[PreSave]](const class ITargetPlatform * TargetPlatform) override |
Public Attributes¶
Name | |
---|---|
TSoftObjectPtr< ALevelSequenceActor > | AgathaDefeatSequence |
TSoftObjectPtr< ALevelSequenceActor > | AgathaVictorySequence |
TSubclassOf< ATBLActor > | AlwaysOnMusicManagerClass |
ASpawner * | AttackerInitialSpawn |
TSoftObjectPtr< ALevelSequenceActor > | AttackerWarmupSequence |
[[EFaction]] | AttackingFaction |
bool | BlockLoadoutSelectionInClassSelectScreen |
TSoftObjectPtr< ALevelSequenceActor > | BlueSequence |
float | DefaultContextVoFrequencyPerMin |
int32 | DefaultContextVoNumPlayers |
FName | DefaultSpecialEventLevel |
ASpawner * | DefenderInitialSpawn |
TSoftObjectPtr< ALevelSequenceActor > | DefenderWarmupSequence |
[[EFaction]] | DefendingFaction |
bool | DisableFallState |
bool | DisableSpectatorInTeamSelect |
TSoftObjectPtr< ALevelSequenceActor > | EpilogueSequence |
UDataTable * | GameModeMessageTable |
UTBLGameModeSettings * | GameModeSettings |
TEnumAsByte< [[EGameModeType::Type]] > | GamemodeType |
[[FText]] | MapDescription |
[[FText]] | MapName |
UTBLMapSummary * | MapSummary |
TSoftObjectPtr< ALevelSequenceActor > | MasonDefeatSequence |
TSoftObjectPtr< ALevelSequenceActor > | MasonVictorySequence |
FName | PodiumSublevel |
float | PodiumTime |
TSoftObjectPtr< ALevelSequenceActor > | PreparingMatchSequence |
TSoftObjectPtr< ALevelSequenceActor > | PrologueSequence |
TSoftObjectPtr< ALevelSequenceActor > | RedSequence |
TMap< TSoftObjectPtr< ASpawner >, FString > | SpawnerSequenceBindingPrefixes |
TArray< FSpecialEventLevelEntry > | SpecialEventStreamingLevels |
FStageEndingConfig | StageEndingConfig |
FName | StatsOverrideRowName |
FStageEndingConfig | TenosiaCompatibleStageEndingConfig |
bool | UseNewStageIdNumbers |
TSoftObjectPtr< ALevelSequenceActor > | VictoryPodiumSequence |
TSoftObjectPtr< ALevelSequenceActor > | WaitingForPlayersSequence |
bool | bBotsShouldAlwaysCheckFloor |
Updated on 2025-01-21 at 09:02:23 +0100