ATBLWorldSettings¶
#include <TBLWorldSettings.h>
Inherits from AWorldSettings
Public Functions¶
| Name | |
|---|---|
| TBL_API | ATBLWorldSettings() |
| TMap< ASpawner *, FString > | GetSpawnerSequenceBindingPrefixes() |
| virtual void | [[PreSave]](const class ITargetPlatform * TargetPlatform) override |
Public Attributes¶
| Name | |
|---|---|
| TSoftObjectPtr< ALevelSequenceActor > | AgathaDefeatSequence |
| TSoftObjectPtr< ALevelSequenceActor > | AgathaVictorySequence |
| TSubclassOf< ATBLActor > | AlwaysOnMusicManagerClass |
| ASpawner * | AttackerInitialSpawn |
| TSoftObjectPtr< ALevelSequenceActor > | AttackerWarmupSequence |
| [[EFaction]] | AttackingFaction |
| bool | BlockLoadoutSelectionInClassSelectScreen |
| TSoftObjectPtr< ALevelSequenceActor > | BlueSequence |
| float | DefaultContextVoFrequencyPerMin |
| int32 | DefaultContextVoNumPlayers |
| FName | DefaultSpecialEventLevel |
| ASpawner * | DefenderInitialSpawn |
| TSoftObjectPtr< ALevelSequenceActor > | DefenderWarmupSequence |
| [[EFaction]] | DefendingFaction |
| bool | DisableFallState |
| bool | DisableSpectatorInTeamSelect |
| TSoftObjectPtr< ALevelSequenceActor > | EpilogueSequence |
| UDataTable * | GameModeMessageTable |
| UTBLGameModeSettings * | GameModeSettings |
| TEnumAsByte< [[EGameModeType::Type]] > | GamemodeType |
| [[FText]] | MapDescription |
| [[FText]] | MapName |
| UTBLMapSummary * | MapSummary |
| TSoftObjectPtr< ALevelSequenceActor > | MasonDefeatSequence |
| TSoftObjectPtr< ALevelSequenceActor > | MasonVictorySequence |
| FName | PodiumSublevel |
| float | PodiumTime |
| TSoftObjectPtr< ALevelSequenceActor > | PreparingMatchSequence |
| TSoftObjectPtr< ALevelSequenceActor > | PrologueSequence |
| TSoftObjectPtr< ALevelSequenceActor > | RedSequence |
| TMap< TSoftObjectPtr< ASpawner >, FString > | SpawnerSequenceBindingPrefixes |
| TArray< FSpecialEventLevelEntry > | SpecialEventStreamingLevels |
| FStageEndingConfig | StageEndingConfig |
| FName | StatsOverrideRowName |
| FStageEndingConfig | TenosiaCompatibleStageEndingConfig |
| bool | UseNewStageIdNumbers |
| TSoftObjectPtr< ALevelSequenceActor > | VictoryPodiumSequence |
| TSoftObjectPtr< ALevelSequenceActor > | WaitingForPlayersSequence |
| bool | bBotsShouldAlwaysCheckFloor |
Updated on 2025-01-21 at 09:02:23 +0100