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ATBLWorldSettings

#include <TBLWorldSettings.h>

Inherits from AWorldSettings

Public Functions

Name
TBL_API ATBLWorldSettings()
TMap< ASpawner *, FString > GetSpawnerSequenceBindingPrefixes()
virtual void [[PreSave]](const class ITargetPlatform * TargetPlatform) override

Public Attributes

Name
TSoftObjectPtr< ALevelSequenceActor > AgathaDefeatSequence
TSoftObjectPtr< ALevelSequenceActor > AgathaVictorySequence
TSubclassOf< ATBLActor > AlwaysOnMusicManagerClass
ASpawner * AttackerInitialSpawn
TSoftObjectPtr< ALevelSequenceActor > AttackerWarmupSequence
[[EFaction]] AttackingFaction
bool BlockLoadoutSelectionInClassSelectScreen
TSoftObjectPtr< ALevelSequenceActor > BlueSequence
float DefaultContextVoFrequencyPerMin
int32 DefaultContextVoNumPlayers
FName DefaultSpecialEventLevel
ASpawner * DefenderInitialSpawn
TSoftObjectPtr< ALevelSequenceActor > DefenderWarmupSequence
[[EFaction]] DefendingFaction
bool DisableFallState
bool DisableSpectatorInTeamSelect
TSoftObjectPtr< ALevelSequenceActor > EpilogueSequence
UDataTable * GameModeMessageTable
UTBLGameModeSettings * GameModeSettings
TEnumAsByte< [[EGameModeType::Type]] > GamemodeType
[[FText]] MapDescription
[[FText]] MapName
UTBLMapSummary * MapSummary
TSoftObjectPtr< ALevelSequenceActor > MasonDefeatSequence
TSoftObjectPtr< ALevelSequenceActor > MasonVictorySequence
FName PodiumSublevel
float PodiumTime
TSoftObjectPtr< ALevelSequenceActor > PreparingMatchSequence
TSoftObjectPtr< ALevelSequenceActor > PrologueSequence
TSoftObjectPtr< ALevelSequenceActor > RedSequence
TMap< TSoftObjectPtr< ASpawner >, FString > SpawnerSequenceBindingPrefixes
TArray< FSpecialEventLevelEntry > SpecialEventStreamingLevels
FStageEndingConfig StageEndingConfig
FName StatsOverrideRowName
FStageEndingConfig TenosiaCompatibleStageEndingConfig
bool UseNewStageIdNumbers
TSoftObjectPtr< ALevelSequenceActor > VictoryPodiumSequence
TSoftObjectPtr< ALevelSequenceActor > WaitingForPlayersSequence
bool bBotsShouldAlwaysCheckFloor

Updated on 2025-01-21 at 09:02:23 +0100